Undertone Continuum by zigs
Mixing colors by shooting your color gun through your colored enemies!
Also my first Ludum Dare entry :)
There are no tutorial levels, so i strongly recommend that you read the guide and or watch these videos:
www.zigs.dk/resources/files/unity/Undertone%20Continuum/Controls%20and%20goal.txt
http://www.youtube.com/watch?v=1vLyhvF4QBQ - gameplay video part 1
http://www.youtube.com/watch?v=KPt8sLloC_w - gameplay video part 2
Also my first Ludum Dare entry :)
There are no tutorial levels, so i strongly recommend that you read the guide and or watch these videos:
www.zigs.dk/resources/files/unity/Undertone%20Continuum/Controls%20and%20goal.txt
http://www.youtube.com/watch?v=1vLyhvF4QBQ - gameplay video part 1
http://www.youtube.com/watch?v=KPt8sLloC_w - gameplay video part 2
Ratings
| Coolness | 50% | 2 |
| Overall | 2.65 | 107 |
| Audio | 2.44 | 70 |
| Community | 3.93 | 13 |
| Fun | 2.18 | 133 |
| Graphics | 2.83 | 87 |
| Humor | 1.50 | 136 |
| Innovation | 3.83 | 12 |
| Theme | 3.06 | 103 |
as for the difficulity problems: Yes, i know :( Well, I was gonna make a tutorial level.. but ran out of time. yeey..
The mouse is not grabbed when running it in wine. (Happens with all unity games that grab the mouse).
if you play the win/mac build it should run much faster than the web build though :)
Unfortunately, I have to agree that the game was quite counterintuitive and hard to pick up and play. It seems largely down to luck whether you can get the right colour droplet, near the right colour walker in such a direction that you can line it up for a shot - so that drains the fun quite a bit.
For me it would've felt better suited to the theme to maybe rather use a mechanic where you eat the droplets to mix up a colour - then fire that colour with a left click of the mouse (clearing you're palette again so you shoot white): gather up the right types of enemies then use them to kill one of the big hitters. That way you would HAVE to use your enemies to damage any enemies other than white ones (where currently you can kill around 30-50% without using enemies). This could also greatly simplify your control scheme from wasd + 4 keys to: wasd + lmb shoot + rmb zooms.
Counter intuitive seems to be my trademark; i should start Counter Intuitive Studios or something.. CIS.
Maybe reducing the size of the map and making more single-coloured enemies pop (at least for a start) would help making the game more "intense" :).
The first music was ok, but the second music in the gameplay video is unbearable for me :-}.
all the music were computergenerated (again, time and crappy planning) with very few alterations , and indeed the first one was the only propper sounding one :)
I thank you for your suggestions (you too pekuja ;P ), and indeed starting softer would make the game more catching.