PuzzaBOMB by Breakdance McFunkypants
PuzzaBOMB is a simple action-puzzle game. The objective is to lure the time-bombs toward castles which contain powerups. Collect the glowing powerups to go the to next level.
When a bomb is flashing red, it is about to explode!
Features: Five levels, including a "speed round" where the bombs get really spammy. Hand-painted textures. Music featuring me on electric bass and mandolin. Online high score database using php and mysql. Really damn high framerates. nVidia Physx rigid body physics simulation. And lots of explosions!
Programmed entirely in javascript.
You can watch a streaming flash video of the gameplay here:
http://www.orangeview.net/puzzabomb
There are three versions available:
- Windows (does not require shockwave: uses directX)
- Mac OSX (does not require shockwave: uses openGL)
- Online (in any browser: uses adobe shockwave)
You can get Adobe Shockwave here:
http://get.adobe.com/shockwave/
Use the arrow keys to move. Have fun, and thanks for playing! This was a blast to make. Ludum Dare ROCKS.
P.S. Double ZOMBIE Rainbow! =)
When a bomb is flashing red, it is about to explode!
Features: Five levels, including a "speed round" where the bombs get really spammy. Hand-painted textures. Music featuring me on electric bass and mandolin. Online high score database using php and mysql. Really damn high framerates. nVidia Physx rigid body physics simulation. And lots of explosions!
Programmed entirely in javascript.
You can watch a streaming flash video of the gameplay here:
http://www.orangeview.net/puzzabomb
There are three versions available:
- Windows (does not require shockwave: uses directX)
- Mac OSX (does not require shockwave: uses openGL)
- Online (in any browser: uses adobe shockwave)
You can get Adobe Shockwave here:
http://get.adobe.com/shockwave/
Use the arrow keys to move. Have fun, and thanks for playing! This was a blast to make. Ludum Dare ROCKS.
P.S. Double ZOMBIE Rainbow! =)
What was it like to program in? You said you used javascript?
I was getting about 250 frames per second in chrome, pretty damn fast for a web app.
I'm like the only person left who uses it, but it it more powerful than any other tool ever made. That's why it died: too bloated, it can "do everything".
It is an absolute joy to work with: I can code in a text editor of my choice (notepad++) - no IDE to bother with, which suits me well. I don't need to recompile when I change sources - I just hit refresh in my browser and tada. It is pure goodness, with a great debugger, the ability to import like every possible file format you've ever heard of, (from quicktime to wav to excel to aci to 3ds to sketchup) and you can add your own dlls written in c++ if you want to. It can literally do anything.
Director 11.5's productivity is insanely wonderful. If I could, I would donate money to keep it alive: but Adobe is definitely killing it off. =)
Anyway, sorry about the fan-boy-ism. Director is, to me, an old friend. I'm the last guy using it and this is likely the last app I'll ever write in it.
Unity, here I come. =(
A few years ago, I was lead programmer on a mini-golf construction set game at the studio where I worked. When I was just playing around getting the dynamics engine working (I was using ODE at that time), I had a big ball I could roll around a world filled with assorted shapes. It was fun just rolling it around, and I was thinking it would be nice to make a game out of that that wasn't another Super Monkey Ball. I never came up with an interesting enough concept. I think what you've got going here really works. I like it.
And it... will?
I'll stop.
The SFX are nice, and the game looks great. It runs AWESOMELY on my setup.
I'm thinking of adding further polish over the next couple months to make a "Bomberman + Marble Madness" game out of this.
What do you think? Worth doing?
Your graphics are great, the sound was good (loved the zombie laugh) and the gameplay was fun, well done!
I had some bugs on my first play through (transparent ground on level 1, got stuck in the castle bits on lvl 5 with some bombs next to me that never went off - have screenshot mail me at mattpwest@gmail.com if you want to see).
The ball rolling mechanic in itself is quite fun, I think a bomber man + marble madness (had to go Youtube that) could make for a pretty fun game! I would throw in some Carmageddon TDR2000 for ideas as well, because for some reason it reminded me of that...
If I'm really motivated (or bored), I might try it under Windows at some point...
Other than that, it was reasonnably fun, though I think the game is not challenging enough currently, maybe because the ball is immune to explosions.