Man And Robot by quoj
Retro-styled platformer/puzzle where the main character has the ability to temporarily control the enemy robots. Certain robots have abilities that can be put into use, other times controlling the 'bots is simply to get out of tight squeezes. Be careful when you decide to drop your mine and take over a 'bot because you're completely vulnerable while doing so.. other 'bots might come along and pick you off. Most of the level design was the last two hours, so it's a bit iffy. I'm curious if it's even possible to get through the eight levels. Click where you want to move to, closer the better. Double click to drop the mine in your current location, double click to remove it from anywhere.
Apparently some people have experienced really slow animation. I cannot account for it, since it runs fine on my 7-year old XP box and my 5-yr old laptop. It won't ever run in Internet Explorer, you guys.. Okay, well, maybe IE9.
Part of the plan for this game was to do something totally cross-platform with HTML/Javascript, and ideally this sort of thing will run on an iPad or N900. I have only tested it in Firefox, Chrome and Opera and it seems to run well.
Developed in Linux with GIMP, Gedit, etc. Had to dust off my old WinXP box to run an ancient copy of Reason to do the music (the box of which I'll still need to try out everyone else's stuff!!) Still nothing comparable for Linux yet, but very close. Converted to MP3 && Ogg with Audacity.
You can download the "Windows version" and play it locally or just simply play it online through the web link. The "source" tarball doesn't include the audio files which makes for a much smaller file. Anyway, have fun. This be my first LD. -quoj@hoolikon.com
Apparently some people have experienced really slow animation. I cannot account for it, since it runs fine on my 7-year old XP box and my 5-yr old laptop. It won't ever run in Internet Explorer, you guys.. Okay, well, maybe IE9.
Part of the plan for this game was to do something totally cross-platform with HTML/Javascript, and ideally this sort of thing will run on an iPad or N900. I have only tested it in Firefox, Chrome and Opera and it seems to run well.
Developed in Linux with GIMP, Gedit, etc. Had to dust off my old WinXP box to run an ancient copy of Reason to do the music (the box of which I'll still need to try out everyone else's stuff!!) Still nothing comparable for Linux yet, but very close. Converted to MP3 && Ogg with Audacity.
You can download the "Windows version" and play it locally or just simply play it online through the web link. The "source" tarball doesn't include the audio files which makes for a much smaller file. Anyway, have fun. This be my first LD. -quoj@hoolikon.com
Ratings
| Coolness | 6% | 91 |
| Overall | 2.73 | 97 |
| Audio | 3.22 | 18 |
| Community | 1.30 | 156 |
| Fun | 2.32 | 123 |
| Graphics | 3.63 | 25 |
| Humor | 1.70 | 118 |
| Innovation | 2.86 | 102 |
| Theme | 2.95 | 112 |
The Window is also too small on my TV (I play stuff on the TV, 1920x1080, so it was a bit hard to see the characters). Good exploration of mechanics!
fun game though :)
The visuals are really cool and I love the music. But I didn't get the controls, as they all went by very slowly in the opening sequence. Could you put them in the description?
There's probably great stuff here as the concept sounds really interesting, but for now I'll just rate what I can (graphics and audio).
Works fine here in Firefox under Linux (maybe that's because I'm using a 5-year old laptop too ;)).
It would be so much better if it was keyboard-controlled and a bit faster! Mouse controls make it awkward and slow. I stopped at the second screen because I was bored.
@ExciteMike: you have to control the dark enemy that's at the bottom to make it open the door.
With a gentler difficulty curve I think this would be really good.
As for the game itself... I couldn't figure out how to beat the first level, and the controls were pretty awkward. I imagine you made the controls like that to work on touch screen devices, but I just think a different sort of game would work better for that.
Fun and elegant, but a little bit tricky to play. Not just game difficulty, but control-wise as well. A bit too fiddly and stressful with the short time limits, cramped spaces and repeated clicking. I won't complain too much though. It's a cute game.