iceFIREice by Jhelle

[raw]
made by Jhelle for LD18 (COMPO)
My first Ludum Dare entry.
Made in actionscript + flixel.

Crash your enemies into each other to clear each level.
Avoid getting hit or you will lose your color until it's "game over".

Controls:
Move: arrow keys
Confirm: enter/z

Ratings

Coolness 24% 19
Overall 2.97 71
Audio 2.20 95
Community 1.31 155
Fun 3.09 53
Graphics 3.03 73
Humor 1.68 121
Innovation 3.15 67
Theme 3.97 21

Feedback

Meep
22. Aug 2010 · 21:25 UTC
I found it strange that you weren't dense while the ice and fire objects were =<
vitae
22. Aug 2010 · 22:48 UTC
was not-intuitive that I could pass over walls
Pokute
22. Aug 2010 · 23:10 UTC
Nice game. More levels and some additional gameplay elements would've been great.
AClockWorkLemon
23. Aug 2010 · 01:30 UTC
Cute, but i must agree it being strange that the enemies are solid and you arn't
skalle
23. Aug 2010 · 05:25 UTC
Nice game, very nice for a first entry. The game is fine, and aside from the pass-through-walls enigma, the gameplay is pretty fun. Things I would like to see more of are more levels (the game is pretty short), and a speedrun function so you can see your best clear time for every individual level.
devinmoore
23. Aug 2010 · 05:58 UTC
Great concept, well implemented with one exception: I couldn't tell how many hits I had left. I agree with the other sentiments that passing over walls was not that intuitive, but it didn't bother me because it made sense in order to make for interesting puzzles.
mpc174
23. Aug 2010 · 08:17 UTC
Nice concept, could see this as an iPhone game.
benjaminum
23. Aug 2010 · 10:15 UTC
Very addicting gameplay! A health bar is missing. I died a lot ;-)
mwest
23. Aug 2010 · 14:06 UTC
Very nice game for a first entry!

I got stuck on the 4th level and it wasn't enough fun to replay all the levels to get back there, but other than that very good on the graphics, innovation and theme.
KilledByAPixel
24. Aug 2010 · 21:40 UTC
Nice! I didn't mind passing through walls, maybe you are a ghost or a spirit. I think a mouse based control scheme would help.
DrPetter
26. Aug 2010 · 09:14 UTC
Fun and simple idea. Works well. It's a bit odd and god-like to hover above all walls, but it would probably have been impossible otherwise considering the rapid enemy movement. An interesting twist would have been to somehow power-up like enemies that collide, although once again it would probably have been too hard with the current movement settings. My run ended with a bug where one fire enemy got stuck outside the level and left me doing a lonely dance with the single remaining water guy.
Spooner
27. Aug 2010 · 10:57 UTC
Original mechanics, with potential. As people have said, being the hand of god is a a bit confusing and makes it too easy to just run around in the walls. If they didn't get attracted to you if you were inside the walls, it might make sense.
Martoon
30. Aug 2010 · 08:57 UTC
I didn't have a problem with moving through walls, since the gameplay hinged on that. It's just how the game worked. But it seemed to bother other people, and I can see how it's unexpected, so it'd be good to have it "make sense" in the setting and visuals somehow. What would be ideal is to have certain materials the player can pass through but enemies can't, certain materials enemies can but the player can't, and even certain ones just fire or just ice can, etc. Could provide a lot of puzzle depth in different levels.

Overall, I really liked this game. I think it has a lot of potential. It could definitely use a lot more levels. At first, I thought the collision handling was glitchy and that enemies were getting snagged against walls and stuck in open space, but then realized it's because they stop moving when I'm too far away.

An occasional screenshot and post on the blog during the compo would have been good for your Community score.

Great entry. I hope you develop it further, and I look forward to more entries from you in future LDs.
Entar
02. Sep 2010 · 12:28 UTC
Tough, simple, but fun and reasonably fast paced.
HybridMind
03. Sep 2010 · 19:16 UTC
Pretty fun. I don't understand why I can "cheat" by going into the walls. Seems that makes it far less hard. I enjoyed the graphics and levels in this though.
🎤 Jhelle
04. Sep 2010 · 06:46 UTC
Hey guys, thanks for all the kind words and criticism. The going through walls thing was kinda intentional cause it was (for me) too hard without it.
pekuja
05. Sep 2010 · 00:13 UTC
Pretty solid and simple. Could have stretched it out for a few more levels I think.

What's the main character supposed to be? A baseball glove?
Dan C
06. Sep 2010 · 16:09 UTC
It's a nice idea but unfortunately the gameplay often descends into a frustrating struggle to get the enemies round awkward corners.

I died quite a few times on the third level before realising I could pass through the walls. I don't mind this, but it would have been helpful to point it out! :)

The graphics are cute, I particularly like the mix of colours in the trails and explosions.