dance dance dance by nyarla
A simple little arcade game made with Flixel. One level, endless.
You have to dance around (cursor keys), flinging your partner (hit space) at other couples. Try to knock them down whilst avoiding being knocked down yourself.
Score combos. And watch out for waiters...
You have to dance around (cursor keys), flinging your partner (hit space) at other couples. Try to knock them down whilst avoiding being knocked down yourself.
Score combos. And watch out for waiters...
Ratings
| Coolness | 1% | 148 |
| Overall | 3.46 | 22 |
| Audio | 2.46 | 66 |
| Community | 2.71 | 86 |
| Fun | 3.50 | 18 |
| Graphics | 3.00 | 74 |
| Humor | 3.71 | 6 |
| Innovation | 4.04 | 6 |
| Theme | 3.15 | 96 |
It'd be cool if your movement altered the trajectory of the dancers as well.
i'll likely keep working on this, cos i quite like it. there are lots of things i want to add, especially much more varied enemy patterns and AI. and i'll change the graphics from dancers to some kind of weird sea anemones and fish or something.
Really bizarre, and I love it. I see a lot of potential for expanding it.
I think it fits the theme a bit, though admittedly not in a very deep or clever way: you can be both be "killed" by and "kill" with the dance partners.
Not much different stuff happens yet, but I'm still planning on working this more cos I quite like it :) I have a few plans for different enemies and waves and such.
Thanks for checking it out guys!
The graphics remind me of the family members in Robotron, so I was half expecting big fullscreen pixel-shatter animations. Actually, I think it could benefit from some of those, but then I think that about everything.
I liked the way the scoring system rewarded hitting more than one couple at a time with extra points. I would have liked to see more complexity there, to reward more interesting play.
It reminds me -- just a bit -- of a C64 game named Stars and Rings, which has a similar mechanic involving spinning an object and releasing it at the right moment. However, I don't recall seeing anything else remotely similar, and I love the mechanic, so full marks for innovation.
I was just slightly confused by the direction the partner took when I flung him. He headed 90 degrees clockwise relative to the direction I expected. I was expecting him to keep moving in the direction he was moving when released, if that makes sense. Instead, it behaves more like the main character pushes him directly away. I don't think this is a big problem. Actually it might even be easier to control as it is, but it was counter-intuitive to me at first.
The sounds are great and I wouldn't change anything that's there. However, given that it's a game about dancing it really ought to have some music.
Unlike the author and some of the other commenters, I think it's a clever and fitting use of the theme.
I had a lot of fun with this. I look forward to seeing an updated version with more different types of dancers. Please don't change it to an underwater theme. I love it as it is, and it would lose some of its charm.