{"author_link":"\/author\/surrealix\/","author_name":"Surrealix","author_uid":"215","comments":[{"author_name":"TheLastBanana","author_uid":"2656","time":"Aug 23, 2010 @ 12:29am","epoch":1282523040,"text":"Great concept, and well-coded from the looks of it. It's a shame it doesn't have anything much more than the bare basics, but hey, it's pretty good for 48 hours of work."},{"author_name":"devinmoore","author_uid":"2506","time":"Aug 23, 2010 @ 7:55am","epoch":1282549800,"text":"The graphics are fine for what it is.  The idea is great, and it is really fun to thrash a zombie around by the leg.  The only issue is actually a feature: the physics are a bit too good.  I wanted to really be able to grab a zombie and wail on the other zombies with it, but it was too rag-dollish to do what I wanted it to do."},{"author_name":"Vieko Franetovic","author_uid":"1492","time":"Aug 24, 2010 @ 6:50pm","epoch":1282675500,"text":"Nice concept! Would love to see an enhanced version with exaggerated physics, graphics and blood :)"},{"author_name":"Spooner","author_uid":"2552","time":"Aug 27, 2010 @ 9:50am","epoch":1282902300,"text":"Nice to see someone playing with building an engine rather than just using off-the-peg stuff, even if other parts of the game suffered. Game would have gained immensely just from having a stick-figure for the player, rather than a box.\r<br\/>\r<br\/>Sadly, the game kept crashing before there were more than one zombie, so I couldn't actually use &quot;enemies as weapons&quot; :( (Windows binary on Win7x64). Did manage to play zombie bowling in the end though :)\r<br\/>\r<br\/>Journal good though."},{"author_name":"Dan C","author_uid":"2445","time":"Aug 29, 2010 @ 3:24pm","epoch":1283095140,"text":"I liked the ragdoll physics and the way the zombies fall down when punched. That alone was enough to keep me amused for a few minutes.\r<br\/>\r<br\/>Unfortunately there isn&rsquo;t really any skill element because you can just hold down the mouse button and run towards the zombies. It also rather dented the fun for me when I realised I was invulnerable."},{"author_name":"zigs","author_uid":"2383","time":"Sep 2, 2010 @ 8:52am","epoch":1283417220,"text":"hmmm.. when i run it there's only one zombie, and when i toss it around for a while, the game crashes"},{"author_name":"mwest","author_uid":"24","time":"Sep 2, 2010 @ 1:34pm","epoch":1283434140,"text":"Cool concept! I think this could make a really cool game if you got to the art (gore), dismemberment and made it a bit more difficult :)!\r<br\/>\r<br\/>Great technical effort for 48 hours and nice journal!"},{"author_name":"pekuja","author_uid":"110","time":"Sep 5, 2010 @ 1:39am","epoch":1283650440,"text":"Well, it's obviously unfinished, but I had some fun lobbing stick-man zombies around. You should probably capture the mouse cursor for a game like this so you don't accidentally click outside the window."},{"author_name":"DrPetter","author_uid":"10","time":"Sep 6, 2010 @ 2:48pm","epoch":1283784180,"text":"Took me a long time and outside assistance to figure out how I would get more than one zombie (repeatedly knock the first one down). Since it's a pretty rough implementation with mostly a physics engine, it would probably have been better to immediately spawn 6-7 zombies and then keep them filling up so the player can just play around. The swinging could have been more dynamic\/springy so you could use more of a &quot;move&quot; to get higher throw velocity, and the zombies should bounce off each other a little bit when hitting so you get some visual feedback of impacts and damage. It's quite hilarious to watch them fall down from the slightest touch though. I guess this could be made into several different and enjoyable games, with more work. iPhone\/touch implementation seems like an idea worth pursuing, if you zoom in a bit to give the player some room to swing his arm around (and proper zombie inertia\/elasticity)"},{"author_name":"Scramasax","author_uid":"2466","time":"Sep 6, 2010 @ 3:37pm","epoch":1283787120,"text":"It was fun to play.  It lacked a little gameplay after awhile."}],"images":["ld18\/215-5b62dac44a75adf762b395d623062c03.jpg","ld18\/215-d8360efca5d97837bfad71a53a088ec1.jpg"],"links":[{"url":"http:\/\/www.surrealix.com\/ludumdare\/18\/surrealix_zaw.zip","text":"Windows"},{"url":"http:\/\/www.surrealix.com\/ludumdare\/18\/surrealix_zaw_source.zip","text":"Source"}],"metadata":{"g_key":"33707","g_author":"215","g_event":"LD18","g_eventkey":"4","g_subevent":"COMPO","g_urlkey":"33737","g_title":"Zombies as Weapons","g_status":"UCHK1","g_place":"140","g_commentcount":"10","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/22150\/215-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/22150\/215-shot1.png-eq-900-500.jpg"],"text":"== Zombies as Weapons ==\r\n\r\nAn entry for Ludum Dare 18.\r\nBy Philip Buchanan.\r\n\r\nFinding yourself surrounded by zombies, but without any weapons, you must use your bare hands to fight off the invading hoards.\r\n\r\n== Controls ==\r\n\r\n-Move using the arrow keys.\r\n-Control your 'hand' with the mouse.\r\n-Click to punch or kick.\r\n-Hold the mouse button down to grab hold of a zombie, and release to throw it.\r\n<\/p>","title":"Zombies as Weapons"}