Singularity Smash by quin
The story (which is an important part of the game) is here:
http://www.ludumdare.com/compo/2010/08/22/singularity-smash/
and the screenshot is not very good but it's hard to take a screenshot of a game that uses both hands.
http://www.ludumdare.com/compo/2010/08/22/singularity-smash/
and the screenshot is not very good but it's hard to take a screenshot of a game that uses both hands.
Ratings
| Coolness | 2% | 139 |
| Overall | 2.88 | 83 |
| Audio | 2.20 | 95 |
| Community | 2.30 | 119 |
| Fun | 2.81 | 71 |
| Graphics | 2.50 | 112 |
| Humor | 2.40 | 69 |
| Innovation | 3.44 | 37 |
| Theme | 3.75 | 37 |
Nice idea for a game mechanic. The graphics are a little simple, of course, but they get the job done. The screen gets crowded before too long, and they end up running into each other by themselves. This game could use some polish, but I like what I see so far!
I laughed at the idea of people having such crazy conversations with their computer one day, (just like when star trek does it), as if it's better to query a computer so verbosely, but that's a programmer's nitpick, and doesn't detract from your game or story. ;)
It's pretty neat, for how simple it is. The graphics are nice and clean, and it fits the theme well.
I think it'd be interesting if holding down the left mouse would maintain a singularity that rapidly drained energy, to get larger groups.
Really liked you had the trouble of creating a background story (and it was well writen), next time add it in game with scrolling text... :)