Omnicide by nitram_cero

[raw]
made by nitram_cero for LD18 (COMPO)
It's sort of an "auto-canabalt" where you grab enemies and throw them to others in order to clear your way.

They can chain-explode, and also they begin using weapons after a while.

When the game starts getting difficult, the only way to survive is to USE ENEMIES AS WEAPONS, making them bounce on the floor for maximum explosions.


It was done in under 9 hours.
Tools/SDKs used:
SFXR, RazorLame, Musagi, FlashDevelop, Flixel, GraphicsGale, Audacity

Ratings

Coolness 0% 166
Overall 2.97 71
Audio 2.90 36
Community 3.06 69
Fun 2.67 91
Graphics 3.00 74
Humor 1.83 104
Innovation 3.17 65
Theme 3.70 42

Feedback

Sparky
22. Aug 2010 路 20:23 UTC
Wow, nine hours? That's pretty impressive. This is pretty polished visually for a Ludum Dare game, especially one done in such a small parcel of the weekend. I haven't made it very far into the game, I always seem to die when they start using weapons. I suspect I'm not very good at flinging the little guys into each other, and it would be more fun if I understood how to play better.
馃帳 nitram_cero
22. Aug 2010 路 20:45 UTC
Thanks!... I have the timelapse video almost finished that prooves it :)

I'm having some video/audio issues, maybe I'll post it tomorrow.

Thanks for playing!
Pokute
22. Aug 2010 路 23:16 UTC
Fun game that's implements the theme nicely. Well done!
Chickenwing
23. Aug 2010 路 04:56 UTC
Really nice.
Bit hard but that only pushs the fun ;).
Bit nice documentation had been nice or a tutorial.
But for the used time really good!
馃帳 nitram_cero
23. Aug 2010 路 06:10 UTC
Thanks!

Here's the timelapse, in case you want to see me go epileptic :D

http://www.youtube.com/watch?v=yb9QOvynKNk
superflat
23. Aug 2010 路 06:53 UTC
Although it appears very close to Cannabalt, it plays pretty differently. I found the throwing a little fiddly and unpredictable at times. That said I definitely got into it and gave it a good few goes. It fit the theme well had enough polish to feel like a finished game, which not many entries did, so bonus points there.

I found the scrolling a little jerky on my machine, I wonder if that was spoiling some of my enjoyment of it?

Overall, good work!
flashkick
23. Aug 2010 路 10:31 UTC
The game looks great!
I had a bit of trouble getting the enemies to explode so I just threw them into the ground to survive longer.
mwtb
24. Aug 2010 路 00:32 UTC
Nice little idea but too awkward to play with my touchpad. I ended up just grabbing an enemy and then scooping up all the guys in front until the game stopped adding new ones.
馃帳 nitram_cero
24. Aug 2010 路 08:24 UTC
Good bug report!
Anyway, I think I'll be limiting the amount of enemies you can grab.
skalle
24. Aug 2010 路 16:38 UTC
Nice little game you got here, very impressive to be done in 9 hours! So I played this game quite a few times, and it took some time to get the throwing just right (and even now it's pretty hard). I tried to throw too hard first, but ended throwing the enemies inside the buildings. Maybe you could clip the enemies so they stay outside the buildings, or automatically release them if the cursor goes inside the building?

Nice and challenging game. Maybe add an online scoreboard? ;)
Draknek
25. Aug 2010 路 10:27 UTC
The game was too hard if I tried picking them up individually so I just held down the mouse button and grabbed all of them together. It was like a flying party of soldiery death.
Alan Lynn
26. Aug 2010 路 12:54 UTC
I wasn't able to figure out how to get a throw. I would have preferred this control scheme:

mouse button down: pick up enemy
mouse button up: throw enemy down at a 45 degree angle
馃帳 nitram_cero
26. Aug 2010 路 20:56 UTC
Yeah, the controls aren't good. But I couldn't polish them enough in the given time.

Sorry!
mwest
29. Aug 2010 路 12:15 UTC
Wow - great effort for 9 hours!

The throwing was a bit hard - I'm still not quite good enough to get very far...
GBGames
02. Sep 2010 路 12:00 UTC
I like how there was that background that scrolled by, but it made me think there was an ending. Also, once I found that I could hold the button down and carry the entire army, it was super easy. I thought that when your power was low, you couldn't block anymore, but if you can pick them up before they fire, it wouldn't matter anyway.

Throwing was difficult. Sometimes I could chuck an enemy into the next two platforms, but most of the time I could only drop them.

Cool concept though, and reminiscent of Canabalt!
HybridMind
04. Sep 2010 路 20:56 UTC
Great effort for 9 hours! I also like how strange it is to play a game where you character autojumps for you and you defend them with the mouse cursor! Pretty cool idea and it is pretty fun to chuck the enemies around and deflect the bullets. Seems pretty hard though I wasn't able to get very far. Plus when you die it resets so fast I can never tell how far I ran. I also like the term "auto-canabalt" :D The mud-man that slowly appeared in the background was really funny too. I used the strategy others mentioned of just holding down the mouse button and sweeping up enemy after enemy and then throwing them in a heap.
pekuja
04. Sep 2010 路 23:59 UTC
It seemed like I could win by just holding the mouse button in the right edge, grabbing all enemies. Maybe dropping them every once in a while. Fix that, and this could be quite a cool game.
stqn
06. Sep 2010 路 07:26 UTC
Nice, though a bit hard to play here due to slight jerkyness and a trackball. I played before reading the instructions here so I didn't know about the explosions... I'll try again.