Omnicide by nitram_cero
It's sort of an "auto-canabalt" where you grab enemies and throw them to others in order to clear your way.
They can chain-explode, and also they begin using weapons after a while.
When the game starts getting difficult, the only way to survive is to USE ENEMIES AS WEAPONS, making them bounce on the floor for maximum explosions.
It was done in under 9 hours.
Tools/SDKs used:
SFXR, RazorLame, Musagi, FlashDevelop, Flixel, GraphicsGale, Audacity
They can chain-explode, and also they begin using weapons after a while.
When the game starts getting difficult, the only way to survive is to USE ENEMIES AS WEAPONS, making them bounce on the floor for maximum explosions.
It was done in under 9 hours.
Tools/SDKs used:
SFXR, RazorLame, Musagi, FlashDevelop, Flixel, GraphicsGale, Audacity
| Online (Flash) | http://www.2bam.com/proto/Omnicide_ld18.html |
| Source | http://www.2bam.com/proto/Omnicide_03_src.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-18/?action=preview&uid=937 |
Ratings
| Coolness | 0% | 166 |
| Overall | 2.97 | 71 |
| Audio | 2.90 | 36 |
| Community | 3.06 | 69 |
| Fun | 2.67 | 91 |
| Graphics | 3.00 | 74 |
| Humor | 1.83 | 104 |
| Innovation | 3.17 | 65 |
| Theme | 3.70 | 42 |
I'm having some video/audio issues, maybe I'll post it tomorrow.
Thanks for playing!
Bit hard but that only pushs the fun ;).
Bit nice documentation had been nice or a tutorial.
But for the used time really good!
Here's the timelapse, in case you want to see me go epileptic :D
http://www.youtube.com/watch?v=yb9QOvynKNk
I found the scrolling a little jerky on my machine, I wonder if that was spoiling some of my enjoyment of it?
Overall, good work!
I had a bit of trouble getting the enemies to explode so I just threw them into the ground to survive longer.
Anyway, I think I'll be limiting the amount of enemies you can grab.
Nice and challenging game. Maybe add an online scoreboard? ;)
mouse button down: pick up enemy
mouse button up: throw enemy down at a 45 degree angle
Sorry!
The throwing was a bit hard - I'm still not quite good enough to get very far...
Throwing was difficult. Sometimes I could chuck an enemy into the next two platforms, but most of the time I could only drop them.
Cool concept though, and reminiscent of Canabalt!