HochEmpor by Mik
Public domain game. Use the enemies to reach the sky. Have fun.
Ratings
| Coolness | 7% | 90 |
| Overall | 2.06 | 151 |
| Audio | 1.00 | 149 |
| Community | 1.70 | 139 |
| Fun | 2.06 | 141 |
| Graphics | 1.72 | 158 |
| Humor | 1.33 | 152 |
| Innovation | 3.00 | 84 |
| Theme | 1.88 | 158 |
Did not post here anything earlier, came pretty late to Ludum Dare. Late in the way that I did not made any real thoughts on it before saturday because I actually did not want to attend.
I did not really measure the time I have been working on the game, but I think it's something like 10 to 12 hours.
Enjoy it!
(Repost from my journal.)
I wasn't very good at it, though that's just me being horrible at certain things. :)
It'd be better if the mounds arranged themselves more evenly. They tend to be tall and narrow, which is difficult to climb.
It'd also help if the default direction of fire wasn't downwards. It'd be more helpful to fire in the direction the player was last moving, and require the player to hold the down arrow to fire downwards. The current behaviour is particularly unhelpful because firing downwards destroys your progress.
Well yes, this game is some kind of prototype, and I apologize for all your inconvenience.
I'm anyway happy that most of you seem to like the idea of the game and would like to do a rewrite of the game with nicer graphics and better handling. Time will tell.
Greets,
Mik