Smores Attack by devinmoore
I just didn't have time to add more features, life is in the way, but I figured I'd at least enter the competition anyhow. I think the game has some charm. tons of notes in the source itself. Update: final version is there now. I know it works on various pc versions of IE and FF, apparently on mac it doesn't get focus right away but after that it works there as well.
Ratings
| Coolness |
13% |
55 |
| Overall |
1.82 |
164 |
| Audio |
1.91 |
111 |
| Community |
3.65 |
33 |
| Fun |
1.68 |
162 |
| Graphics |
2.70 |
100 |
| Humor |
2.38 |
70 |
| Innovation |
2.04 |
162 |
| Theme |
2.96 |
110 |
Feedback
i'm really not feeling your innovation here, it seems so conceptually limited
because this game takes so damn long to initialise, i really can't play it for long and you die so flippin' early and stuff, ugh
this plays the theme quite straight so 3 stars for that
graphics are OK, but it's not very smooth
audio is hardly there
humour appears nonexistant so N/A
sorry, but overall this game sucks
however, having said that, you've done a decent job with your journal and you have a time lapse video so 5 stars in that department
I like the simple style and I can use the enemies as weapons :D
However, I think it would be nice with some bigger purpose than just picking up enemies trying to throw them and then die.
Also I probably used more time on remembering and finding the correct keys, than I used pressing them.
May I suggest having a loading screen, and only downloading what you need once?
I also find the choice of keys a bit confounding.
It took a few attempts at loading to get it to run (I'm in Firefox on Windows XP), which is understandable as I guess you didn't get much of a chance to test it on other machines.
Once it did run it was way too hard, and I had real trouble hitting any enemies with other enemies. The choice of keys was bizarre and made the game even tougher to get into.
I can tell from your journal that you worked really hard on this, but I just couldn't get much out of it. But I think your journal is very positive, and I'm glad to see you've taken the time to analyse the project at the end. Perhaps after the feedback you could make some pretty small improvements and it would be dramatically more playable.
A nice attempt, but maybe some more testing on other humans (always a sparse resource in 48 hour compeitions!) would have helped. Good luck with the next competition! :)
Unfortunately I can't seem to get the character to throw enemies consistently. It worked at first, but then after a few seconds the 'r' and 't' keys stopped responding.
I am glad you entered and had a good time, though! I hope to see you during the next Ludum Dare.
- Controls made it very hard to enjoy
- Weird that I can pass through the baddies