PIXELSPACE by davecheesefish
PIXELSPACE sees you shooting infected green pixels whilst avoiding their attacks. Guide them into colliding into one another to earn ammunition, and keep your shooting accuracy high to regain health faster.
Official game page: http://www.dcfgames.com/games/pixelspace
Official game page: http://www.dcfgames.com/games/pixelspace
| Windows | http://www.dcfgames.com/download/?v=11 |
| Original URL | https://ludumdare.com/compo/ludum-dare-18/?action=preview&uid=1316 |
Ratings
| Coolness | 4% | 110 |
| Overall | 3.25 | 40 |
| Audio | 2.50 | 63 |
| Community | 1.91 | 132 |
| Fun | 3.24 | 39 |
| Graphics | 3.06 | 70 |
| Humor | 1.43 | 144 |
| Innovation | 3.00 | 84 |
| Theme | 2.53 | 139 |
I would have it so that there is more of an incentive to actually make enemies collide. Say, bonuses for making enemies cluster nearer to you, or some such.
Also the instructions screen incorrectly said to press A to move backwards instead of S.
thumbs up
Also ... hard to claim connection with the theme, especially when the score is not influenced by enemy self-kills.
A few responses:
@TheLastBanana - The enemies accelerate towards you at all times, but I admit the attraction is a bit weak in the LD18 version
@ExciteMike - Enemies do spawn more frequently as time goes on, but I think I made the increase too slow to be noticable
@Jerm - Oops, sorry about the mistake! I've added it to the release notes. There are 3 different types of enemies, but I should have made them more distinguishable: Regular enemies (bright green) are just bog-standard drones; strong enemies (dark green) take 2 hits to kill; fast enemies (with dark green lines) are more strongly attracted to you.
@eli - I used to have a 500 point bonus for getting two enemies to collide, but with just 2 hours to go it was aparrent that random collisions were far more common than intentional ones. It seemed a waste just to reward something that happened at random, so I removed it.
An improved version made for the Experimental Gameplay Project which (I hope) fixes all these problems is available at http://www.dcfgames.com/games/pixelspace