Head Trauma by GreaseMonkey
EDIT: Decided to clarify the links. Also, you're supposed to judge by the "Compo entry" (the MemoryImageSource version is just a little more smooth on FreeBSD just in case you get jerked around by the garbage collector). The "Bonus Jam Entry" does NOT count.
Ah yes, this thing is essentially a half-baked emulation of the Sega Master System.
Pause wasn't implemented.
Do NOT under ANY circumstances play this without sound. It should be illegal.
The second level was just to show multiple levels working - I only made one real level.
Run with:
java -jar HeadTrauma.jar
Z is jump, X is throw.
Use the -nointro switch to skip the splash screen.
The jar has some juicy dev stuff in it, too, feel free to have a nosey around.
NEW: Bonus jam game, Enemies A. S. Weapons, made in ~15 minutes! (I can't enter a separate entry, sorry, so I've tagged it along here. Please don't consider it as part of your compo vote)
Ah yes, this thing is essentially a half-baked emulation of the Sega Master System.
Pause wasn't implemented.
Do NOT under ANY circumstances play this without sound. It should be illegal.
The second level was just to show multiple levels working - I only made one real level.
Run with:
java -jar HeadTrauma.jar
Z is jump, X is throw.
Use the -nointro switch to skip the splash screen.
The jar has some juicy dev stuff in it, too, feel free to have a nosey around.
NEW: Bonus jam game, Enemies A. S. Weapons, made in ~15 minutes! (I can't enter a separate entry, sorry, so I've tagged it along here. Please don't consider it as part of your compo vote)
| Compo entry (for Java, source included) | http://pubacc.wilcox-tech.com/~greaser/stuff/ld18/HeadTrauma.jar |
| MemoryImageSource version | http://pubacc.wilcox-tech.com/~greaser/stuff/ld18/HeadTrauma-MemoryImageSource.jar |
| Bonus jam game (for MegaZeux) | http://pubacc.wilcox-tech.com/~greaser/stuff/ld18/easw.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-18/?action=preview&uid=2396 |
Ratings
| Coolness | 8% | 82 |
| Overall | 2.64 | 109 |
| Audio | 4.07 | 1 |
| Community | 3.14 | 64 |
| Fun | 2.64 | 95 |
| Graphics | 2.57 | 108 |
| Humor | 2.13 | 85 |
| Innovation | 2.07 | 158 |
| Theme | 2.39 | 147 |
It's a shame you didn't create a scenario where you actually had to use the enemies as weapons. As it is now it's not a very central part of the game mechanics :=)
It ran a bit too fast on my system (not sure if that was meant), and I suck at platforming, but I got to the end of level 1...
The drawback is that the "enemies as weapons" isn't really part of the core gameplay mechanics...
As for the game, I thought picking up and throwing enemies was a fairly obvious solution to the theme, and I found it easier not to bother picking up enemies anyway.
The real star of the show is the Master System style though, and although that in itself doesn't really have much to do with the theme it is still pretty awesome. Mega kudos for that ;)
The level was fun, but I just jumped straight over enemies and didn't bother with killing them or throwing them. It was so uselessly uncontrollable that there didn't seem to be any point.
I'm impressed that you managed to write the emulator and still have time for a playable game afterwards.
http://thegrieve.co.uk/headtrauma/
I liked the main character animations.
Nice that you used the compo to build an emulator thing. Was hoping to see more actual "game" here.
As far as the game goes as others have noted there is little reason to try to throw enemies into others and the throwing arc is very hard to aim anyway. I mainly just avoided them all. The way the screen has a large border is a little strange too and often made me think there were no platforms in a particular direction only to discover them. The graphics were fun though. I liked how my torso wasn't connected to my feet.
If you have the normal .jar file you can take a peek at the source .it files, they're quite big uncompressed to work around a limitation in the .it format wrt "Amiga" slides.
And yes, I write other tunes, there's a stash of them in /~greaser/mods/ although I can't guarantee that I've moved all the other stuff out to the "others" dir or something. .it files are best played in SchismTracker, .xm files best played in XMPlay or MilkyTracker (if I have any in there), .mod files should also work in XMPlay or MilkyTracker, .s3m files should be fine in Schism although I have an s3m player coded in Python, .rad files are done in Reality ADlib Tracker (in DOSBox) and can be played with adplug, .a2m files are done in Adlib Tracker 2 (using FreeDOS) and will probably require that you emulate ADT2 in DOSBox or something like that (adplug only plays the older formats). .vgm files can be played with the in_vgm plugin for WinAMP, also Audio Overload does the format too, although if you're using a unixy system with OSS then /~greaser/stuff/vgmplay.py.txt could do, or maybe audacious (which i THINK uses VERY similar code to in_vgm).
Hopefully I didn't make a too large wall of text.