Grabman by jfarquhar
NOTE: Click "Web (Flash)" to play the official pre-deadline submission. If you get annoyed with the spikes hitting you when you aren't actually touching them, you can play the "Bugfix (Post-deadline)" version, which fixes a couple of annoying bugs. In the interest of fairness, please judge only on the pre-deadline version.
Play as Jon Grabman, a possibly naked man who likes grabbing enemies and using them for his own greedy, cake-acquiring benefits.
Please read the instructions on the title screen for the controls, and please don't give up if you die, it's fairly hard! Apologies for any bugs that may spring up.
See if you can activate the hidden level editor mode! (Note: buggy, and intended as a developer-only tool. Only included as an easter egg!)
Play as Jon Grabman, a possibly naked man who likes grabbing enemies and using them for his own greedy, cake-acquiring benefits.
Please read the instructions on the title screen for the controls, and please don't give up if you die, it's fairly hard! Apologies for any bugs that may spring up.
See if you can activate the hidden level editor mode! (Note: buggy, and intended as a developer-only tool. Only included as an easter egg!)
| Web (Flash) | http://www.farquharsoftware.com/springwick/ld48/LD48.swf |
| Source (ZIP) | http://www.farquharsoftware.com/springwick/ld48/jfarquhar_grabman_source.zip |
| Bugfix (Post-deadline) | http://www.farquharsoftware.com/springwick/ld48/LD48 - Bugfix.swf |
| Walkthrough Video | http://www.youtube.com/watch?v=SLhaMJ48OcQ |
| Original URL | https://ludumdare.com/compo/ludum-dare-18/?action=preview&uid=2554 |
Ratings
| Coolness | 8% | 82 |
| Overall | 2.71 | 102 |
| Audio | 2.10 | 104 |
| Community | 2.50 | 99 |
| Fun | 2.81 | 71 |
| Graphics | 2.71 | 99 |
| Humor | 1.94 | 99 |
| Innovation | 3.00 | 84 |
| Theme | 3.19 | 93 |
@AClockWorkLemon: Yeah I'd love to make a few more, but I think I'd only do so after a serious reprogram, I hacked a lot of it together, as you do ;)
@blitzgren & Meep: This was an error on my part, I forgot to refine the spike's hitbox in the original version. It is fixed in the Bugfix(Post-deadline) link, but unfortunately you can't judge on that version.
@KilledByAPixel: I noticed that with a few play testers, I actually made it so left click fires bullets when you pick up Shooters. I agree that another click should drop the enemy, though.
Thanks again for the plays and feedback.
The only annoying thing is that the bottom part of the screen blinks regularly as if it was drawn in single-buffer mode without VBL sync (I'm under Linux, and some other Flash games do that, but not all.)
It would have been nice to see a bit more community thing from you, like a timelapse for example (it doesn't cost much time to setup and it can be put together after the deadline...), desk and food photos!