Shift-Re by zagony

[raw]
made by zagony for LD35 (JAM)
In this puzzle-platformer, you must use your Shift-Re (pronounced Shift-Ray), to change the mass of various objects in order to solve puzzles. Use the left mouse button to turn objects into something heavier, and the right mouse button to make an object lighter.

**A web link to an HTML5 version of the game should be added in a couple of hours, once I have hosting sorted out.**

Edit: The game is now available as HTML5 from Game Jolt

Ratings

Coolness 20% 2061
Overall(Jam) 3.63 207
Fun(Jam) 3.53 208
Graphics(Jam) 3.13 654
Innovation(Jam) 3.07 525
Theme(Jam) 3.73 238

Feedback

Leon Möhring
19. Apr 2016 · 15:11 UTC
Very interesting concept and most of the puzzles were great, overall nice entry
phoenix1987
19. Apr 2016 · 23:59 UTC
I enjoyed the puzzles a lot. You did a great job, look and feel of the game was good. Lots of fun
RoboRob
20. Apr 2016 · 14:05 UTC
I really liked this game. It had nice puzzles, and it looks really good.
medidog
21. Apr 2016 · 18:01 UTC
really funny character, appreciate the time you made the assets, I kinda always stuck at the levels when I made something wrong, wish there was a button to restart each level. Overall, it looks nice!
QuestionableQuality
24. Apr 2016 · 07:03 UTC
A fun little puzzle game, albeit too short. Love the rude little Foamy-the-Squirrel-esque character design too!

I completed it on stream @ 1:48:35 : http://www.hitbox.tv/video/991443
mountainstorm
25. Apr 2016 · 13:28 UTC
I really like the graphics and the levels we're fun to boot. great work
ExSpecter
27. Apr 2016 · 12:24 UTC
Nice puzzles. The walking was a bit hard but after a few minutes of playing i got used to it! Nice entry
TheCams
27. Apr 2016 · 12:27 UTC
Really nice entry, the system reminds me of quantum conundrum :) Awesome job
cudabear
27. Apr 2016 · 16:21 UTC
This is an awesome little puzzle entry! The mechanics are robust and easy to understand, and the art style is really nice. One nitpick on the character sprite: it's usually nice to have the sprite face the way you're walking.

The level design here was simple and awesome. I really would have enjoyed to play more levels! But for the scope of the Dare, I think this was a good length. One thing I thought was strange: some of the levels seemed to rely on you needing to die, and respawn. Also, it seemed strange that the level didn't reset when you respawned.

A Great entry, well done!