LunarMind by Gobo

[raw]
made by Gobo for LD18 (COMPO)
Here is my very short (and broken/buggy) game!

Arrow Keys to move.
Hold spacebar to mind control.
Keep holding spacebar to blow up mind controlled enemy.
Press E to flick switches.
Press R to reset the current screen.

UPDATE:
I've taken the downloads down since the game was more broken and buggy than I initially thought! Better luck next compo I guess.

Ratings

Coolness 0% 166
Overall 2.53 120
Audio 2.33 82
Community 2.40 109
Fun 2.05 144
Graphics 3.05 71
Humor 1.60 131
Innovation 2.79 110
Theme 2.89 117

Feedback

馃帳 Gobo
22. Aug 2010 路 18:29 UTC
Uploading the other binaries for Linux + Mac shortly.
deps
23. Aug 2010 路 00:43 UTC
I can't get past the second room. I flip the switch and the wall comes down, but I can walk past it or jump over it...
timgarbos
23. Aug 2010 路 05:18 UTC
A very short, but interesting quiet experience.

As for the theme you can take over the mind of a spider and use it for pulling levers or kill it, but you can't really use it as a weapon.

I like the idea and concept, but the levels are really basic and doesn't use it to the full extend. It would be awesome to create some sort of puzzle games where you had to take over the spiders and pull the right levers in order to get pass some obstacle. You have some great elements.
ThibG
23. Aug 2010 路 06:10 UTC
Mind Control + boom, reminds me of an old game.
It's short, but quite good.
Too bad the spiders can't attack, though...
馃帳 Gobo
23. Aug 2010 路 14:21 UTC
Fixed the gravity problem, and re-uploaded.
TheLastBanana
23. Aug 2010 路 15:27 UTC
The idea was interesting, but there just wasn't all that much going on, unfortunately. I also found the controls a bit weird - mind controlling felt kind of awkward and I found myself having to keep jumping to get over things instead of just getting over it smoothly. Hopefully you can turn this into something a little more complete eventually!
馃帳 Gobo
26. Aug 2010 路 09:25 UTC
I've just noticed that it wasn't just the gravity that wasn't relative to time. Most of the animations are broken. Oh well. :P
Spooner
27. Aug 2010 路 10:02 UTC
I didn't the way the rooms reset when I left them. I walked off one screen with three spiders on it to a dead end, then when I went back, I got killed at the edge of the screen before I could do anything. I think the game would have benefited from continuous scrolling, since the "levels" were so tiny in real terms.

Still, nice art style and some interesting ideas.
moop
02. Sep 2010 路 11:01 UTC
I liked the idea and it would be cool to see an extended version of it.

It sometimes took too long to mind control enemies, which could lead to a deathloop on the room with three spiders.
stqn
03. Sep 2010 路 08:15 UTC
I can't run the jar or even rename it because of the dashes in the filename... Argh!
stqn
03. Sep 2010 路 08:19 UTC
Ok, renamed it with the file browser, but then I get this error: "no gluegen-rt in java.library.path". There doesn't seem to be a "gluegen" package in Arch Linux repos...
DrPetter
05. Sep 2010 路 02:37 UTC
Valid idea, but the game doesn't really use it. Beyond flicking the second switch, mind control is only used as a really slow smart bomb to kill everything on screen. Might have been more fun if you could make the spiders jump at each other and attack. Perhaps also if the environment enabled other spiders to slowly crawl/climb towards your helpless guy, so you would have to get others to chase them down and stop them before it's too late.
sirGustav
06. Sep 2010 路 14:20 UTC
cute game where you scan spiders... never thought in a million years I was going to play that :)
Scramasax
06. Sep 2010 路 16:25 UTC
Can't run it