Illusion by sinalta
The aim of the game is to trick the enemy into killing themselves and each other using the Illusion based skills of the character.
The first spell creates a decoy version of yourself. If the enemy sees this decoy it will think it's you and begin firing. The bullets will go straight through, hopefully killing any enemies on the opposite side.
The second illusion tricks the enemy into thinking a pit (the black tiles) is a perfectly walkable tile. It will then either randomly wander into it, or walk across it while trying to chase you. Falling to his doom.
The third illusion is an upgrade to the standard decoy. Any bullet hitting this decoy will bounce back towards the attacker.
Also, at any point you can turn yourself into a rock. If the enemy does not see you do this, it may just walk straight past you, giving you a chance to get out of harms way.
Also. You have a hat. So do the enemy, but yours is better.
- Controls
- In-Game
WASD movement
Left-Click - Select/Cast illusions
Right-Click - Cancel casting.
Space - Don your awesome rock based disguise.
- Menu
WS - Cycle options
Space - Select
Requires the VC++ 2010 Redistrobutable. Sorry about that.
http://www.microsoft.com/downloads/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84&displaylang=en
Next time I'll use something more cross-platform. =]
The first spell creates a decoy version of yourself. If the enemy sees this decoy it will think it's you and begin firing. The bullets will go straight through, hopefully killing any enemies on the opposite side.
The second illusion tricks the enemy into thinking a pit (the black tiles) is a perfectly walkable tile. It will then either randomly wander into it, or walk across it while trying to chase you. Falling to his doom.
The third illusion is an upgrade to the standard decoy. Any bullet hitting this decoy will bounce back towards the attacker.
Also, at any point you can turn yourself into a rock. If the enemy does not see you do this, it may just walk straight past you, giving you a chance to get out of harms way.
Also. You have a hat. So do the enemy, but yours is better.
- Controls
- In-Game
WASD movement
Left-Click - Select/Cast illusions
Right-Click - Cancel casting.
Space - Don your awesome rock based disguise.
- Menu
WS - Cycle options
Space - Select
Requires the VC++ 2010 Redistrobutable. Sorry about that.
http://www.microsoft.com/downloads/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84&displaylang=en
Next time I'll use something more cross-platform. =]
Ratings
| Coolness | 15% | 40 |
| Overall | 3.06 | 61 |
| Audio | 2.50 | 63 |
| Community | 3.50 | 39 |
| Fun | 2.75 | 84 |
| Graphics | 3.38 | 47 |
| Humor | 2.69 | 41 |
| Innovation | 3.63 | 23 |
| Theme | 3.38 | 73 |
I really love the idea. it's a shame i can beat every level simply by conjuring up the reflect bullets image.
Played through all 3 levels and really enjoyed it though.
I could definitely see this working well as a puzzle-type game - maybe the different spells are limited to a certain number of uses per level?
the pit thing feels really random though. they kind of just wander into it whenever, it's kind of hard to induce them to actively follow you
great idea though!
I agree with you all about the reflective decoy, it is incredibly over-powered. I was thinking of adding a cool down timer to each illusion. That would stop you being able to spam it and save it for situations when you have no other option.
Cool idea, nice execution. Could have been tweaked a bit more.