Eneapon by Tyler

[raw]
made by Tyler for LD18 (COMPO)
Its an over-the-head RTS where you control one group of units. Upon killing opponents, you receive materials you can use to upgrade your soldiers at cities.

I have two ways you can play. Either run the Eneapon.exe, or if it doesn't work, drag the LD18.love file on to the Love.exe

Ratings

Coolness 0% 166
Overall 1.87 159
Audio 1.31 133
Community 2.79 84
Fun 1.73 160
Graphics 2.27 128
Humor 1.60 131
Innovation 2.29 149
Theme 1.86 159

Feedback

Pokute
22. Aug 2010 · 22:05 UTC
Eneapon.exe didn't work on my Vista64+ati at all. Computer went unresponsive for a while. Dragging L18.love on top of Love.exe worked.

Theme implementation is one of the common ones - kill enemies yourself, get powerup. Could've been a lot better if I would've gotten the city thing working (if it was implemented). Only saw the player circles growing.

The game itself doesn't seem to have other content that lots of monsters and loot, few different terrain types and huge map. The only city I found was the one in the beginning square and couldn't figure out what to do there. More documentation on real state of game would be nice - wandering through dozens of screen looking for uncertain content gets boring.

Also, didn't see the source anywhere.
Chickenwing
23. Aug 2010 · 04:51 UTC
Please more Doc.
What can you do in the City?
I tried one thing in the city and it crahed.
jakkarth
23. Aug 2010 · 06:08 UTC
Weird menu items that don't do anything, "combat" by running towards enemies but never actually coming in contact with them. There was only one city I could find, and I couldn't figure out what to do once I was in there. Basically I wandered down, killing whatever came into view and holding Z when my circles turned red. Not sure what the point of the game was. I saw my circles get slightly larger but I never found any loot or anything to do except move my circles close to other circles.
someone
23. Aug 2010 · 06:30 UTC
The city crashes whenever I try to do anything.
More graphical content would make the game more interesting. There also doesn't seem to be any goals.
Also the pinging alarm thing seems arbitrary - what is it for exactly?
Some documentation would definitely be helpful.
Danik
24. Aug 2010 · 05:27 UTC
The concept is not bad, but the game needs a lot of work to become fun.
alistair aitcheson
25. Aug 2010 · 09:48 UTC
Couldn't really see what I was doing in this game. Could be a power-of-two issue with Windows XP. I'm running SP3, and I've had this problem with C++/OpenGL games that don't have power-of-two graphics dimensions before.

As it was, I was a bunch of black bubbles moving around under a spotlight and I really didn't get what I was supposed to do.

Sorry I can't say much else. Sounds like it could have been interesting! If you patch up these issues and release a newer version outside the competition, let me know and I'll take a look for you :)
skintkingle
27. Aug 2010 · 13:18 UTC
yes the game seems very unfinished and there's not much help in teaching others how to play. which is a shame because it looked like a game i could really get into.
stqn
03. Sep 2010 · 08:31 UTC
I think I've got the same problem as alistair above; I get mostly white stuff everywhere (the menu background is white, selected menu item is drawn in white on the white background, the game is in shades of white with white rectangles on the side of the screen.)

I'm running it under Arch Linux with love 0.6.2, on a Radeon Mobility 9700 with the open-source xf86-video-ati driver. For what it's worth, the small "tank you" demo that runs when I run "love-hg" by itself seems to work perfectly.