Eneapon by Tyler
Its an over-the-head RTS where you control one group of units. Upon killing opponents, you receive materials you can use to upgrade your soldiers at cities.
I have two ways you can play. Either run the Eneapon.exe, or if it doesn't work, drag the LD18.love file on to the Love.exe
I have two ways you can play. Either run the Eneapon.exe, or if it doesn't work, drag the LD18.love file on to the Love.exe
Ratings
| Coolness | 0% | 166 |
| Overall | 1.87 | 159 |
| Audio | 1.31 | 133 |
| Community | 2.79 | 84 |
| Fun | 1.73 | 160 |
| Graphics | 2.27 | 128 |
| Humor | 1.60 | 131 |
| Innovation | 2.29 | 149 |
| Theme | 1.86 | 159 |
Theme implementation is one of the common ones - kill enemies yourself, get powerup. Could've been a lot better if I would've gotten the city thing working (if it was implemented). Only saw the player circles growing.
The game itself doesn't seem to have other content that lots of monsters and loot, few different terrain types and huge map. The only city I found was the one in the beginning square and couldn't figure out what to do there. More documentation on real state of game would be nice - wandering through dozens of screen looking for uncertain content gets boring.
Also, didn't see the source anywhere.
What can you do in the City?
I tried one thing in the city and it crahed.
More graphical content would make the game more interesting. There also doesn't seem to be any goals.
Also the pinging alarm thing seems arbitrary - what is it for exactly?
Some documentation would definitely be helpful.
As it was, I was a bunch of black bubbles moving around under a spotlight and I really didn't get what I was supposed to do.
Sorry I can't say much else. Sounds like it could have been interesting! If you patch up these issues and release a newer version outside the competition, let me know and I'll take a look for you :)
I'm running it under Arch Linux with love 0.6.2, on a Radeon Mobility 9700 with the open-source xf86-video-ati driver. For what it's worth, the small "tank you" demo that runs when I run "love-hg" by itself seems to work perfectly.