Cave Flyer (green) by localcoder
Click once to give the screen focus, then use the arrow keys to move.
Your mission is to travel down and to the right until you escape from the caverns into the unfinished part of the world.
Tools:
Actionscript, musagi, Paint.NET, Audacity.
Your mission is to travel down and to the right until you escape from the caverns into the unfinished part of the world.
Tools:
Actionscript, musagi, Paint.NET, Audacity.
Ratings
| Coolness | 9% | 72 |
| Overall | 2.88 | 83 |
| Audio | 2.92 | 35 |
| Community | 2.33 | 117 |
| Fun | 2.80 | 74 |
| Graphics | 2.84 | 85 |
| Humor | 1.46 | 141 |
| Innovation | 2.96 | 91 |
| Theme | 2.96 | 110 |
The 'size = health' thing is an effective design decision, I will say. I'm also grateful that you didn't focus too much on it - for instance, by making the player take damage to pass through a small gap.
It was a bit wierd that I seemed to go slower vertically than horizontally - it meant that I constnatly had to try and move left and right to avoid enemies.
BG music is nice and unintrusive.
I like when games use the mechanic of "shrink with damage" because it has that natural side-effect of making the player tougher to catch when they are at their weakest. Visually the glow filters were a bit over the top but I appreciated some of the abstract enemies and the mini-map.
I like the simplicity of the graphics, but diagonal lines wouldn't go amiss. I also quite like the getting smaller when you get hurt.
Like a lot of other commenters I especially liked the size = health thing, which was immediately intuitive to me even though it's not something before.