Thwackswinger 2 by squidlarkin

[raw]
made by squidlarkin for LD18 (COMPO)
Correct title is "Super Thwackswinger" (it wouldn't fit).

Grab enemies with a grappling hook! Smash and destroy!

An updated version of the classic original Thwackswinger, which I made for Klik of the Month Klub yesterday. http://www.glorioustrainwrecks.com/node/1415

Ratings

Coolness 15% 40
Overall 3.32 32
Audio 2.12 102
Community 1.22 163
Fun 3.63 12
Graphics 1.79 155
Humor 1.33 152
Innovation 3.26 54
Theme 4.05 13

Feedback

dock
23. Aug 2010 · 06:31 UTC
Excellent! The controls are a lot of fun, and it's really satisfying to launch at the enemies. It's a shame there isn't more in the way of scoring, and a little more polish would be appreciated, but it's definitely better than the modest screenshot suggests.
mpc174
23. Aug 2010 · 07:44 UTC
Very nice, simple gameplay. Really enjoyable.
jakkarth
23. Aug 2010 · 09:49 UTC
Excellent mechanic/theme matchup. Gameplay was addictive and enjoyable. The simplicity of the graphic design complimented the mechanic well. Plus it didn't crash, which makes it better than many I've rated so far! Well done.
Jhelle
23. Aug 2010 · 11:03 UTC
Simple and addictive. Is lacking a bit of substance but its fun to play!
NiallM
24. Aug 2010 · 03:50 UTC
Yeah, this is really nice. That game mechanic's fantastic.
🎤 squidlarkin
24. Aug 2010 · 15:01 UTC
Yay, glad this is being so well received. I'm still hacking on it, so don't be surprised if there's a Super Duper Thwackswinger in the near future...
skintkingle
25. Aug 2010 · 06:35 UTC
Neat gameplay idea, i on the other hand didnt like the control that much.
I found it extremely difficult to grab the rock i wanted. and then after that i couldnt work out why it breaks sometimes and not others, i thought it was force at first but then a soft hit breaks.
Enlighten me? :D
🎤 squidlarkin
25. Aug 2010 · 17:06 UTC
It's random, actually. I think of it as some being harder than others. (And I just implemented five different control styles for the sequel...)
Andrew Marsh
26. Aug 2010 · 09:14 UTC
Quite a fun game. Enjoyed it a lot.
Spooner
27. Aug 2010 · 10:43 UTC
Nice mechanics! As others have said, a bit more polish and variety would make the game even more playable.
MrPhil
29. Aug 2010 · 13:01 UTC
I like the idea, but I found it hard to play.
moop
30. Aug 2010 · 09:42 UTC
Straightforward but fun gameplay. Quite difficult to fire out the grappling hook accurately though.
DrPetter
04. Sep 2010 · 01:16 UTC
Got 74. I really like how it moves, and it's definitely fun to play. You need to focus on two different spots at once while swinging enemies around (offensive and defensive), which is a cool effect. Lacks some kind of goal, perhaps. It would have been nice if you could work towards and achieve some target, like killing N balls to reach the next level (different color, more speed?). One thing you could have added, maybe as a higher difficulty setting, is to kill the player upon touching the hooked ball. It doesn't seem unreasonable to have that added element of avoidance and still be able to play properly. I couldn't quite figure out what determines when you lose the ball you're swinging. It seemed accompanied by a louder sound effect, so maybe it's a bug causing two collisions in the same frame or something? It would be more fair with a set limit of hits, or destroying it if they collide with too much force. Oh, another thing I thought of was to have the balls chase you while you're alone, and then run away from you when you have something to attack them with. Kind of Pacman style, I suppose. They could also chase you up from behind and run away from you once you go in their general direction. Just to add a little bit more "life" to the enemies.
pekuja
05. Sep 2010 · 04:02 UTC
I liked it. Fun mechanic. Scored 99 points.

I guess I don't have much suggestions, other than to polish it up. Was pretty fun.