Rubber and Glue by alexandersshen
Make sure to keep the compliments and to send back those hurtful words! Reject the insults!
Background: I'm visiting a friend this weekend and don't have access to most of my tools (e.g. tablet, scanner and alone time). I did, however, want to compete in some shape or form. I woke up early Saturday morning and coded this for kicks.
Ratings
| Coolness |
0% |
166 |
| Overall |
2.75 |
94 |
| Audio |
2.83 |
39 |
| Community |
1.25 |
160 |
| Fun |
2.75 |
84 |
| Graphics |
3.50 |
37 |
| Humor |
3.40 |
11 |
| Innovation |
2.84 |
107 |
| Theme |
2.63 |
132 |
Feedback
My only complaint is that the randomness seems a bit "too" random, I ran into I think 20 douche's in row. Seems people hate me lol
There were no enemies! Only their words. This could have been done as a turn based fighting thing, FF style. That would have given it more depth.
It would be awesome with synthesised (or recorded) speech, though I recon the insults would be funnier in a computer voice. :D
Simple, but effective.
If I were being fussy I'd say that it doesn't quite fit the theme because the words aren't really being used as weapons. But the game is so cute I just don't care.
My only real criticism would be that I found that I could score quite highly by just pushing the left arrow as fast as I could and ignoring whether the messages were compliments or insults. I'd like to see this rectified by adding a time delay between an incorrect response and the next message appearing.
Like some of the other commenters I'd have also liked to see a bit more variance as the game progresses, for example by jumbling up the colours.