Robot infiltrate by enzo

[raw]
made by enzo for LD18 (COMPO)
flashdevelop, flixel, flan
2 levels

also used lots of code from http://wiki.github.com/AdamAtomic/flixel/seifer-tims-tutorial-part-2#playcreate


EDIT: here is a version with the fixed wall-pass-through-bug: http://www.swfcabin.com/open/1282559011

Ratings

Coolness 1% 148
Overall 3.14 53
Audio 1.20 135
Community 3.27 54
Fun 3.38 26
Graphics 3.52 35
Humor 1.80 108
Innovation 3.33 49
Theme 3.33 79

Feedback

Meep
22. Aug 2010 路 21:59 UTC
Was a very fun game; I liked the idea a lot. It fit the theme nicely and the graphics are appealing. Though some quick sound effects from SFXr and such would've been much better. It had a few bugs where I popped through walls. I wish it were longer, but overall I enjoyed it.
馃帳 enzo
23. Aug 2010 路 03:04 UTC
oh wow, i didn't even see that bug. it took one line of code to fix. bluh, stupid leftover code. oh well. thanks!
Breakdance McFunkypants
23. Aug 2010 路 15:40 UTC
Keep up the good work! All it needs is an intro to explain what to do and some sound.
Breakdance McFunkypants
23. Aug 2010 路 15:41 UTC
By the way, the link says "Windows" but it in fact links to a "Web" flash game. You just need to edit your entry and retype the link description.
SonnyBone
23. Aug 2010 路 20:14 UTC
This could use some more polish, of course... but what you have is REALLY neat. It looks great, plays smoothly, has a great use of theme, and is pretty innovative!

I SAID GOOD JOB, SIR!
someone
24. Aug 2010 路 10:18 UTC
An enjoyable game. I kept wanting to press up to jump though, and its annoying to wait for a miss thrown decoy to disappear (I kept pressing the wrong button)
Spooner
26. Aug 2010 路 06:14 UTC
Really enjoyed this puzzley game, but some simple sound effects would have made it. Would like to see the sort of levels you could make using the mechanic with a bit more time.

Liked seeing the concept art in your journal.
Jhelle
29. Aug 2010 路 12:32 UTC
I like this idea a lot. Too bad it is so short :(
pekuja
05. Sep 2010 路 03:56 UTC
Very nice entry. Had fun for the two levels. I was confused by the purpose of the hologram first, but I guess I wasn't really supposed to use it in the first level. The graphics were very nice.
DrPetter
06. Sep 2010 路 15:58 UTC
So black screen is win? Then I won. Fun, pretty, could go somewhere with more development. Actually the current code is probably enough to drive a pretty solid game, if you added more levels, music and maybe some extra graphical details/backgrounds to make it seem more vivid and lively. I'm thinking rain. Rain is always great. Seems to fit this scene of lone enemy robots standing passively on guard.