{"author_link":"\/author\/kurama_youko\/","author_name":"Kurama_Youko","author_uid":"1572","comments":[{"author_name":"kd5bjo","author_uid":"687","time":"Aug 22, 2010 @ 8:54pm","epoch":1282510140,"text":"The initial level is really huge compared to the speed that you move.  Combined with not knowing where the remaining people are, I got a bit stuck."},{"author_name":"vitae","author_uid":"1653","time":"Aug 22, 2010 @ 10:54pm","epoch":1282517340,"text":"too hard to find the humans in the massive level"},{"author_name":"skintkingle","author_uid":"1579","time":"Aug 23, 2010 @ 4:19am","epoch":1282536840,"text":"second kd5bjos concerns."},{"author_name":"madpew","author_uid":"2196","time":"Aug 23, 2010 @ 11:48am","epoch":1282563780,"text":"links not working for me, will check back tomorrow."},{"author_name":"madpew","author_uid":"2196","time":"Aug 23, 2010 @ 1:10pm","epoch":1282568700,"text":"it's working now :D \r<br\/>as already posted the level is HUGE. almost impossible to find all humans before loosing interest. besides to that. well done."},{"author_name":"Kurama_Youko","author_uid":"1572","time":"Aug 23, 2010 @ 4:52pm","epoch":1282582020,"text":"Thanks for your feedback, ppl! I'm finishing up a JAM version with those issues addressed!"},{"author_name":"Kurama_Youko","author_uid":"1572","time":"Aug 23, 2010 @ 6:31pm","epoch":1282587960,"text":"Done!"},{"author_name":"Breakdance McFunkypants","author_uid":"2297","time":"Aug 23, 2010 @ 7:28pm","epoch":1282591380,"text":"Great work.  The JAM version is waaaay better, the radar arrows are essential.  This could be made into a compelling RTS with a bit more detail.  Especially if the zombies could have faster movement."},{"author_name":"Kurama_Youko","author_uid":"1572","time":"Aug 23, 2010 @ 7:39pm","epoch":1282592040,"text":"Tks! Yes I was thinking about a RTS version too!! Just put different zombie types, like an Ahmed zombie that explodes... and more human types... and make humans build shelters (so you can destroy them too)."},{"author_name":"SonnyBone","author_uid":"1365","time":"Aug 23, 2010 @ 8:15pm","epoch":1282594200,"text":"FINISH HIM! YES SIR!\r<br\/>NOM NOM NOM NOM NOM\r<br\/>\r<br\/>Nice use of theme!"},{"author_name":"someone","author_uid":"1207","time":"Aug 24, 2010 @ 11:59am","epoch":1282650840,"text":"Good use of the theme.\r<br\/>A bit slow though. It gets boring aimlessly shambling around the huge map."},{"author_name":"stqn","author_uid":"2181","time":"Aug 27, 2010 @ 2:40pm","epoch":1282919700,"text":"I think it needs more zombies\/humans and a faster pace to be fun (even taking into account the jam version.)\r<br\/>\r<br\/>Problem with the command keys on my PC: pressing CTRL and ALT at the same time as two arrow keys doesn't always work (it's a keyboard problem, the only solution is to use other keys, AFAIK.)\r<br\/>\r<br\/>The java web start version worked fine (Firefox\/Linux), with sound and music."},{"author_name":"pekuja","author_uid":"110","time":"Aug 28, 2010 @ 11:18am","epoch":1282993980,"text":"I couldn't find all the people in the level. Also my keyboard get jamming up from having to hold buttons for the commands. Obviously that's not something you can fix, but gamepad support would be nice. Or maybe if you just didn't have to keep holding buttons, instead having a toggle for the different commands?\r<br\/>You know, the background music really did sound like Wolfram Tones. I guess it was ok for what it is but you could have done better I think."}],"images":["ld18\/1572-acc982c21bf6440bc69239c362ad0aab.jpg","ld18\/1572-90137f76d8f7a18189c24d4095b84b1b.jpg","ld18\/1572-876c23fc1decd3323e1302251ae6423e.jpg"],"links":[{"url":"http:\/\/www.inf.ufrgs.br\/~rcpinto\/rotld\/rotld.zip","text":"Multiplatform (Java)"},{"url":"http:\/\/www.inf.ufrgs.br\/~rcpinto\/rotld\/launch.jnlp","text":"Multiplatform (Java Web Start)"},{"url":"http:\/\/www.inf.ufrgs.br\/~rcpinto\/rotld\/rotld-src.zip","text":"Source"},{"url":"http:\/\/www.inf.ufrgs.br\/~rcpinto\/rotld\/rotld-jam.zip","text":"Jam Version"},{"url":"http:\/\/www.inf.ufrgs.br\/~rcpinto\/rotld\/launch-jam.jnlp","text":"Jam Version (JWS)"}],"metadata":{"g_key":"33629","g_author":"1572","g_event":"LD18","g_eventkey":"4","g_subevent":"COMPO","g_urlkey":"33659","g_title":"Revenge of the Living Dead","g_status":"UCHK1","g_place":"126","g_commentcount":"13","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/22150\/1572-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/22150\/1572-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/22150\/1572-shot2.png-eq-900-500.jpg"],"text":"This game was inspired by the \"Land of the Dead\" movie, where a zombie starts to get smart and command the others against humans.\r\n\r\nObjectives & Game Mechanics\r\nKill all people by turning them into zombies (just touch them) or making the shooters hit them by mistake.\r\nPeople who became zombies will help you to kill more people (you turn your ENEMIES into your WEAPONS :P). Their normal behavior is AI controlled, but you can give commands to them.\r\n\r\nGame Controls\r\nArrow Keys: Move\r\nShift: Commands your nearby allies to come close to you\r\nAlt: Commands your nearby allies to go away from you\r\nCtrl: Commands your nearby allies to move as you wish (control them with the arrow keys)\r\nZ: Commands your nearby allies to disperse\r\nX: Commands your nearby allies to attack the person closest to you\r\n\r\n* This game has background music and sound effects. If you're using Java Web Start and any of them seems broken to you, try downloading the game zip file instead. *\r\n\r\nDevelopment Details\r\nLanguage: Java\r\nEngine: JGame\r\nIDE: NetBeans\r\nImages: Gimp\r\nSFX: sfxr\r\nBGM: Wolfram Tones<\/p>","title":"Revenge of the Living Dead"}