Prot by eugeneius

[raw]
made by eugeneius for LD18 (COMPO)
Prot is a Flash platformer. Knock all of the enemies out of each level - you can pick up and throw smaller enemies to knock out bigger ones.

Ratings

Coolness 0% 166
Overall 3.34 30
Audio 2.15 97
Community 1.69 141
Fun 3.28 33
Graphics 3.76 22
Humor 2.57 53
Innovation 3.28 52
Theme 3.66 44

Feedback

GreaseMonkey
22. Aug 2010 · 23:18 UTC
i like how you have the flying things, that gives it quite a bit of variety

yes, this is actually quite a fun game

graphics are quite nice, with a bit more shading it'd get a 5th star

the music is awful, so 1 star for audio, lrn2drums

humour doesn't appear to be here so N/A

overall, i highly recommend that you STOP USING THESE STUPID "PIXELLATED FLASH" LIBRARIES and make your next game in something else because this is actually a pretty cool game

journal appears nonexistant
zdanielz
23. Aug 2010 · 00:33 UTC
Nice game! I wish the enemies were, well, enemies, and hurt you in some way. They game is just very very easy that way.
Great style!
flashkick
23. Aug 2010 · 10:55 UTC
Nice characters and animations!
Having the character change abilities when eating the enemies was pretty cool.
Catmoo
23. Aug 2010 · 14:08 UTC
I love the little avatar, it's a great little game, perhaps slightly easy but I enjoyed playing it.
I really cannot stand the music though, apologies but I had to turn my speakers right down.
InfiniteStateMachine
23. Aug 2010 · 15:27 UTC
Great job!

Music was a little rough. I wish there were more levels!
HybridMind
23. Aug 2010 · 21:24 UTC
That was pretty darn cool. I really enjoyed the graphics and the simple yet fun gameplay. It is fun to figure out the little combos and I like how the sprite changes depending on who you have eaten. My favorite was turning into the flying octopus.
Diet Chugg
23. Aug 2010 · 21:54 UTC
I really liked the music but felt it was too short...
well put together!
someone
24. Aug 2010 · 11:45 UTC
Great fun. Love the characters.
Jumping when under the platform on level 3 seems a bit off.
More levels would be nice.
mwest
25. Aug 2010 · 14:36 UTC
Very nice game! I enjoyed it enough to finish... the music was a bit grating, but then I can't criticize - I don't have any myself - so I gave you an extra audio mark for the effort!
stqn
25. Aug 2010 · 14:56 UTC
Music is way too loud and repetitive, and a/d/w are not the best keys on an azerty keymap; other than that, it's pretty nice and well done.
skintkingle
26. Aug 2010 · 10:04 UTC
I loved the little XD faces on the small enemies, the music annoyed the hell out of me though, sorry.
Draknek
28. Aug 2010 · 04:39 UTC
Gampeplay was a bit easy, it might be more interesting if all the enemies could put you in danger.

Liked the enemy that turned you into a flying octopus. Would have liked more variety like that. With more types of enemies I think you could get some interesting puzzles here.
Spooner
28. Aug 2010 · 07:47 UTC
Music is a little grating. Animations made up for it :)
moop
30. Aug 2010 · 07:49 UTC
I liked the idea and the graphical style of the game, cute, stylised and consistent with itself. The elemental mechanic was cool though it could have been extended to make the smaller fire and water enemies destroy each other when spat out also, as it is the first 3 levels didn't really let you use enemies as weapons.
The main stumbling block was on the sixth level, either the small red enemy jumped out of the world immediately making it unfinishable or he would jump between me spitting him up to the block on the left and me getting the flying enemy to get up there with him.
Entar
02. Sep 2010 · 09:50 UTC
A winner is me, yay! Nice puzzle game, good use of multiple enemy types, cute graphics. A little reminiscent of Kirby.
sirGustav
04. Sep 2010 · 13:45 UTC
cute graphics, reminds me of kirby... very well made game but a bit hard to know how far your eat/suck range goes.
pekuja
04. Sep 2010 · 23:34 UTC
Pretty nice game. Reminds me of Kirby. Please explore this further.
Scramasax
06. Sep 2010 · 15:38 UTC
Fun game. Couldn't beat the last level.
Cosine
13. Sep 2010 · 14:23 UTC
The last level I deem impossible because of the enemy AI makes the red enemy constantly jump off of whatever precarious ledge you made me stick him on to complete the level. It was just far too annoying.

Other than that, nice idea. You should explore it further.