HOME by zdanielz
Hi!
This is my entry for LD18!
Made with C++, ClanLib, Paint.Net, Inkscape and Fruityloops!
You play a sole survivor on a ship, with only your tractor beam active. You need to collect 3 energy cores in order to fix your warp drive and go... HOME.
Hope you like it - Windows only I'm afraid.
Thanks! It was a great LD!
Thanks,
Daniel :-)
EDIT: fixed music not looping bug - didn't touch anything else.. :-)
This is my entry for LD18!
Made with C++, ClanLib, Paint.Net, Inkscape and Fruityloops!
You play a sole survivor on a ship, with only your tractor beam active. You need to collect 3 energy cores in order to fix your warp drive and go... HOME.
Hope you like it - Windows only I'm afraid.
Thanks! It was a great LD!
Thanks,
Daniel :-)
EDIT: fixed music not looping bug - didn't touch anything else.. :-)
Ratings
| Coolness | 9% | 72 |
| Overall | 3.18 | 48 |
| Audio | 2.75 | 49 |
| Community | 4.00 | 8 |
| Fun | 2.88 | 65 |
| Graphics | 3.53 | 33 |
| Humor | 1.71 | 116 |
| Innovation | 2.82 | 108 |
| Theme | 3.47 | 64 |
The music was good. Did you make it yourself?
And yes, I made the music my self, of course!
Thanks for playing!
Glad to make it HOME! Congrats on your successful second LD!!
I have a couple of pieces of (hopefully constructive) feedback.
First, I think the difficulty is pretty dependent on randomness as opposed to skill; asteroids and ships are often so fast that it's all but impossible to dodge them.
Also it would be nice if it were clearer when our ship is taking damage. For a while I flew around holding an asteroid in front of me, thinking that it was protecting me from damage, when in fact it wasn't!
Good job, though, this is an impressive offering. I also think you did a good job of picking an appropriate scope. One of these days I'm going to learn that lesson myself :).
Best wishes!
Sparky: The camera velocity is indeed proportional to the distance from the ship, I think it does give nice and smooth results. You can of course look at the code, it's in the GameWorld class... About your feedback, I agree with all of it, but in 48h you have to get your priorities right... :-)
KilledByAPixel: I agree, I should have thought of it myself... Maybe for HOME v2.0 :-)
Thanks again!
Seemed like force was applied quite a way behind the centre of gravity of the ship which made it turn very fast once it started going.
Thanks!
Nice concept, this could be an awsome story shooter. It just needs a minimap and more detailed levels. You really should develop this further!
The music ran out - perhaps it wasnt set to loop?
I am a fan of glowy vector graphics spaceships.
I have vague ideas of taking this game as a base for a complex game, but it'll take some time...
I Fixed the music not looping bug - now you can enjoy the music looping all the way HOME! :-)