Dezzles 18 by Dezzles
Click to create traps for the blue balls, making them collide with each other will destroy them. Traps will cause the balls to drop down one level, but will only work once.
Included is a level editor, the only level the game can load is "file" so you'll need to modify that file. Left click on arrows to make a red path. Green will spawn mobs, Grey is their goal, blue is the player.
Included is a level editor, the only level the game can load is "file" so you'll need to modify that file. Left click on arrows to make a red path. Green will spawn mobs, Grey is their goal, blue is the player.
| Windows | http://eternallydisputed.com/site/dload.php?id=1 |
| Source | http://eternallydisputed.com/site/dload.php?id=2 |
| Original URL | https://ludumdare.com/compo/ludum-dare-18/?action=preview&uid=2315 |
Ratings
| Coolness | 4% | 110 |
| Overall | 1.50 | 170 |
| Audio | 1.00 | 149 |
| Community | 3.25 | 57 |
| Fun | 1.50 | 166 |
| Graphics | 1.25 | 170 |
| Humor | 1.75 | 112 |
| Innovation | 2.58 | 126 |
| Theme | 2.50 | 142 |
Feedback
snowyowl
23. Aug 2010 路 11:23 UTC
Is it really necessary to give me an installer? Can't you just post the binary?
PaulSB
23. Aug 2010 路 15:27 UTC
I got an Entry Point Not Found exception in msvcrt.dll launching this (Windows XP), but not sure if it's just that the dll on this PC is a bit borked.
Switchbreak
23. Aug 2010 路 17:05 UTC
Wasn't able to run it on my computer either. Installer put it in some "Default Company Name" directory that was hard to track down as well.
馃帳 Dezzles
23. Aug 2010 路 18:10 UTC
Will update to have the binaries up there, still trying to track down the issue with the msvcrt.dll, according to Microsoft it's a problem with msvcrt.dll being the wrong version or something :S
Hempuli
25. Aug 2010 路 07:08 UTC
This requires quite a hassle to get running.
pekuja
29. Aug 2010 路 14:03 UTC
I like the idea, but I have to say, the gameplay devolved into making all the balls loop in a corner pretty quickly, because it's too hard to line a trap up to hit other balls, and since there's no limitation to how many traps I can set, I can just keep the balls looping in a corner and get some lucky hits. I think it might be more interesting if I could click a ball to drop it down immediately, or maybe if there was some sort of blinking colors or something and a clear rhythm that the balls move in so that I could better see where I need to set a trap to make balls collide.
馃帳 Dezzles
29. Aug 2010 路 16:35 UTC
Yeah I discovered that strategy pretty quickly. I've been trying to come up with some ways to make the game more challenging. I'll release an update to it post LD
Jonny D
05. Sep 2010 路 18:04 UTC
Ugh, an installer... Why isn't there a quit game key?