Wherein Obstacles [...] IN SPACE by Salt

[raw]
made by Salt for LD18 (COMPO)
Full title: "Wherein obstacles should be avoided and thereafter repurposed as weapons - IN SPACE"

Sadly has no sound at all.

Ratings

Coolness 3% 129
Overall 2.74 95
Audio 1.20 135
Community 3.00 70
Fun 2.33 121
Graphics 3.96 13
Humor 1.36 151
Innovation 2.44 139
Theme 2.63 132

Feedback

Pokute
23. Aug 2010 · 00:33 UTC
Very nice looking. Kind of ran out of steam when there can be several seconds between missiles appearing. Could've herded them to the gunship, but only did it once.
parahunter
23. Aug 2010 · 04:56 UTC
Good game but the phase is too slow as Pokute says. I liked the 3D though
Riley Adams
23. Aug 2010 · 05:23 UTC
Nice looking game! I think like the missile impact effects could have used a bit more oomph though.
increpare
23. Aug 2010 · 05:51 UTC
realllly slow on my laptop (2.4ghz macbook)
devinmoore
23. Aug 2010 · 05:54 UTC
Great graphics, but the jerky scrolling kinda belied the space-theme. Really slick missile tracking, it was fun to "drag" them around gravitationally with the ship. Wished I could fire back!
superflat
23. Aug 2010 · 06:15 UTC
Fantastic shader work, Salt - we both put in entries with Pixel Bender stuff... yay! I think the gameplay could have had more balancing, and collision seemed a bit unpredictabe, but you have the makings of a great looking shooter here - nice work!
Jhelle
23. Aug 2010 · 11:08 UTC
Very nice graphics but somehow not performing very good here.
Besides the awesome graphics the game feels kinda plain.
ExciteMike
23. Aug 2010 · 15:06 UTC
The terrible framerate rendered it basicaly unplayable for me :(
recursor
23. Aug 2010 · 15:55 UTC
Very nice graphics, but perhaps you could notch up the action a bit.
glethien
24. Aug 2010 · 01:27 UTC
It's lagging
hcs
24. Aug 2010 · 05:29 UTC
Looks cool, but I'm not going to be able to rate it as it's unplayably slow on my machine (2.4 GHz P4). Looks like 5 FPS or so.
Surrealix
25. Aug 2010 · 02:46 UTC
It was also unplayable for me, looking more like a slideshow than a game. 1.6Ghz Thinkpad.
mwest
29. Aug 2010 · 12:28 UTC
Great looking, but it seemed jerky and slow even on my 2.4GHz quad-core with an NVidia 9600... also agree that the action was a little lacking.

Looks like a good base for fun shooter though, well done!
zorbathut
31. Aug 2010 · 15:29 UTC
I am disappointed that you cannot use missiles to shoot down gunships. :(
DrPetter
04. Sep 2010 · 01:26 UTC
Runs very very slowly on my machine. Maybe 5 fps. Too many layers of overdraw/parallax? It's quite anticlimactic to discover that the gunship won't blow up after you hit it with the four available missiles. Sure, it might give bonus points, but who cares? We want proper explosive defeat there ;)
The most fun I had with this was to slowly and carefully evade missiles by making as small movements as possible, and taking risky paths right in between several of them. That could be a game in itself.
pekuja
05. Sep 2010 · 03:37 UTC
Too bad you didn't make the gunship explode when it was hit with missiles. Other than that, nice game, but a bit slow-paced. The framerate was kinda bad on my system, so that may be a part of it. I liked the effects.