Undermine by droqen
Use the arrow keys.
Goal #1: Stay alive. Use left, right, and up arrows (or Z) to move and jump around.
Goal #2: Wreck enemies. Use down arrow (or X) to duck into safety and slide around. Pop up beneath enemies.
Goal #3: Figure out how to force the invader back from whence it came (space).
~ made in Flash, using Flashpunk. The web link will work for more than just computers running Windows.
Things I did not create during the 48 hours:
Flashpunk (a great library for making flash games -- see flashpunk.net)
standingwave2 (an as3 library for manipulating audio stuff)
Mover.as (a class I created long ago; I use it in pretty much everything I make; I hear that's allowed)
Goal #1: Stay alive. Use left, right, and up arrows (or Z) to move and jump around.
Goal #2: Wreck enemies. Use down arrow (or X) to duck into safety and slide around. Pop up beneath enemies.
Goal #3: Figure out how to force the invader back from whence it came (space).
~ made in Flash, using Flashpunk. The web link will work for more than just computers running Windows.
Things I did not create during the 48 hours:
Flashpunk (a great library for making flash games -- see flashpunk.net)
standingwave2 (an as3 library for manipulating audio stuff)
Mover.as (a class I created long ago; I use it in pretty much everything I make; I hear that's allowed)
| Play it in FLASH | http://droqen.makgam.com/undermine/undermine.html |
| Play it for N64 | http://droqen.makgam.com/undermine/undermine.html |
| Source Code | http://www.box.net/shared/dd82k8t8ap |
| Original URL | https://ludumdare.com/compo/ludum-dare-18/?action=preview&uid=1552 |
Ratings
| Coolness | 20% | 28 |
| Overall | 3.82 | 7 |
| Audio | 3.56 | 6 |
| Community | 2.68 | 88 |
| Fun | 3.68 | 7 |
| Graphics | 3.29 | 59 |
| Humor | 2.63 | 47 |
| Innovation | 3.82 | 15 |
| Theme | 4.21 | 6 |
Thanks, Manuel!
I really like the idea though, I think it's awesome even though I'm rubbish at it. Enemy variety is good.
Sound is nice, and for some reason reminds me of the music I made for my first LD game so points for unintentional nostaligia (although yours is better).
Bug: running off the side of the platform doesn't kill you.
The soldiers annoyed me until I realized that they could be used to shoot at the invader. I also wasn't quite sure what to do with the little square guys, but that didn't take long.
I liked the subtle hint at the instruction screen that the goal was to push the invader off the top. It may have been slightly too subtle, though.
One niggle is that the gameplay seems to encourage you to pick either the top or bottom level and stick with it for extended periods of time. If you neglect a level, it's very hard to retake it from the inevitable hordes of enemies. Early game, the bottom level is preferable because the hard-to-deal-with soldiers tend to stick to the top level. Late game, the bottom seems to get swarmed, and it's easier to stay on the top level and use the soldiers to shoot at the invader.
All the enemies behave differently and are easily readable, the boss monster is iconic to the extreme, and the music getting more and more muted as you get hurt is a very nice effect. I just miss sound effects!
The gunner enemies only fly so high when killed, and the boxy orange guys (the ones who look like you) need to be in a certain state to be killed.
To everyone else, thank you :D I am happy for this great reception. Half of me wants to respond to every person ever, and the other half tells me not to.
So anyway: It's good to see so many people enjoying it! Some might not be able to get the hang of it but I don't think there's anything I can do about that ._. If you don't enjoy it enough to learn (or maybe it's just a real pain in the ass!) then maybe I'll whip up a video or something of me beating the game.
I dunno! I have run out of things to say, I think.
Graphics were cute, I laughed at the giant space invader creature.
I guess the only complaints I have is that it was really easy to fall off the stage, and it was difficult to jump on the enemies accurately. Might be easier if you had a shorter jump actually.