Sporg by voxel

[raw]
made by voxel for LD18 (COMPO)
Navigate fiendish maze-like maps! Travel unarmed! See many walls! Beware evil throbbing red enemy spheres equipped with spotter lasers and deathshots! Wonder why the game is called Sporg! Enjoy amazing stereo sound effects, and strain to hear abstract, possibly non-existent music track!

Update: fixed the truncated mapfile from the initial upload that broke maps from 6 onwards

Ratings

Coolness 3% 129
Overall 2.79 91
Audio 2.15 97
Community 2.13 125
Fun 2.64 95
Graphics 3.29 59
Humor 3.20 13
Innovation 2.57 128
Theme 3.00 105

Feedback

馃帳 voxel
22. Aug 2010 路 19:01 UTC
Linux users can play with a recent version of pygame, just run src/sporg.py
Covenant
23. Aug 2010 路 06:54 UTC
Moving along walls could use some "sliding", got stuck in the wall sometimes... Most of the levels I could do without using the enemies as weapons, but overall the game is interesting, albeit a tad slow...
devinmoore
23. Aug 2010 路 07:39 UTC
Looks an awful lot like the game Oxyd, only way slow to mov the ball around.
馃帳 voxel
23. Aug 2010 路 16:52 UTC
Wow the marble really does look a lot like Oxyd. I hadn't seen Oxyd before, but was inspired by a lot of amiga games (particularly psygnosis games), by which I mean I tried (quite badly) to emulate the style. I totally agree that the stickiness on collisions is a real pain, and the game should be a little faster paced. The limitation of 48 hours, eh?
Jamin
23. Aug 2010 路 20:10 UTC
Doesn't seem to run under wine and apparently requires PyGame 1.9.

I'll give it a try sometime after I reboot into Windows.
馃帳 voxel
23. Aug 2010 路 20:37 UTC
Sam, did you get a mixer pre_init related error?
someone
24. Aug 2010 路 07:25 UTC
Generally seems a bit slow.
Getting stuck on walls was irritating.
Spooner
28. Aug 2010 路 07:40 UTC
Would have liked to collide based on my actual shape, not a larger rectangle, but that is not a big complaint. Decent puzzles with the theme used on some levels. Fun, if a little slow.
mwest
29. Aug 2010 路 12:45 UTC
Nicely done for a first time entry! A fun game - even though it had me cursing the hit detection when walls that I thought would cover me didn't!

The slow moving player was a bit frustrating, but then I can imagine it would be tough to balance movement speed with shot speed considering the mechanics...

Appreciated the humorous one-liners at the bottom of the screen :D
stqn
03. Sep 2010 路 10:36 UTC
芦 Walls are bad-ass awesome 禄 :) This is getting you 3 stars in humour, just because I laughed. Which doesn't happen often. Thank you. Some funny messages ingame too :).

I like the graphics too (though the overlay makes them look bad, not sure what's the point of it.)

Looks like movement speed is frame-rate dependant (toggling "o" on and off while moving shows that the speed changes.) It's really slow with the overlay. It's really too slow and almost unplayable, in fact, even without the overlay (something like 10-17 fps here.)

So I'd really like to see some optimisation, a fix for the frame-rate dependant speed (use delta time!!!), and sliding against walls too. And finally where is the theme? I only saw the first 3 or 4 levels so it might be hidden somewhere later...
pekuja
05. Sep 2010 路 03:52 UTC
Kinda slow, and you get stuck on walls if you try to move diagonally against them. It was kinda hard to make the enemies shoot each other since you're so much slower than the bullets. The overlay looks strange. I guess it's neat though.