Sonic Boom by shockedfrog
Move your ship with the arrow keys or WASD, move the mouse to aim, left click to fire. Your ship's weapons are powered by the sound made by the cyan/magenta/yellow wave enemies. If you keep close to them you'll get stronger shots, if you kill them you'll lose your weapons until they respawn (though on the bright side the music will be slightly less painful until they do). One touch with any enemy (wave or ordinary), and it's game over.
The post-LD version (d6) doubles the bullet speed and fixes one of the enemy graphics. If you're judging the game for the competition, please judge the compo version. :)
Ratings
| Coolness |
100% |
1 |
| Overall |
3.17 |
50 |
| Audio |
3.30 |
16 |
| Community |
3.23 |
59 |
| Fun |
2.91 |
62 |
| Graphics |
2.78 |
94 |
| Humor |
1.17 |
166 |
| Innovation |
4.04 |
6 |
| Theme |
3.65 |
45 |
Feedback
The bullets move extremely slowsly (in a nice pattern though) which makes it hard to aim over longer distances cause the enemies moves. If the the bullets were faster it would be easier to aim over distance and not shoot the "good" enemies.
Nice prototype though!
I toyed around with the shots quite a bit, didn't quite get the patterns the way I wanted but I'm glad the effort's been noticed. :)
I went into making this game with a bit of a negative attitude and the sound was intentionally meant to be a bit grating, not that I can claim to be enough of a musician/sound guy to make something that isn't! I'm considering developing this further post-compo, though, and if I do I'll try to make (or get someone else to make) something a bit more harmonious.
I like the Blue-green bullets- are you using a vector field for those? I've been wanting to play with similar effects, it's nice to see that :D.
I seriously think this idea has potential- I'd love to see a really polished version with really slick tuning and a reduced learning curve. I think something like that would do really well on Flash portals...
Cheers!
The bullet speed is an interesting thing to play with, really changes the style of the game. I quite like it as is, with the bullets acting like some sort of space-mine or torpedo, but it works as a more typical shooter with faster bullets too. Maybe I'll offer both as an option, perhaps a choice of different ships each offering a variation on the gameplay.
I'd love to be fancy and say I'm using a vector field but honestly I'm not entirely sure what one is. :) The cyan bullets are simply following a sine wave pattern. The others are technically following wave patterns too (yellow = square wave, magenta = sawtooth) but due to the nature of their shapes they're not quite as clear and don't make such pretty bullet patterns.
Well done.
The sound did get a bit irritating after a while though.
My priority for now is getting the Flash version running, but once that's done I'm going to try to sort out the balance a bit and make the enemies more interesting.