Recycling Defense by jakkarth
To compile under Ubuntu, make sure you've got SDL devel packages and run make. To exit the game press q. Otherwise, pretty straight forward tower defense-type game. Let me know how it goes!
Windows port now available!
Windows port now available!
Ratings
| Coolness | 9% | 72 |
| Overall | 2.21 | 141 |
| Audio | 1.61 | 124 |
| Community | 4.08 | 7 |
| Fun | 2.42 | 112 |
| Graphics | 2.26 | 129 |
| Humor | 1.60 | 131 |
| Innovation | 1.83 | 167 |
| Theme | 2.00 | 154 |
I also had a bit of trouble understanding how exactly the spud cannons and converters worked because there was no visual showing me when they were absorbing enemies. I also didn't understand how the weapons on the right worked, much for the same reason.
You should really do something about the cannons all firing in unison. It sounds terrible and looks kinda boring.
And then I lost because I had put an ice cube on the path just in front of the saucer and that blocked the enemies and the chrono went to zero.
It was hard to understand how to play without any indication about the cost of weapons, when a click worked and when it didn't, and how the ones on the right worked.
I built it under (Arch) Linux and for some reason I'm not getting any sound, even though I get the usual "alsa underrun" messages in the console... My sound is working otherwise.