Psychic Prison Break by superflat
This is a game about something, but I'll leave it to you to interpret. I'm not happy with some of the text, but it was very rushed. I think that payoff was ok, though.
| Web | http://www.kongregate.com/games/superflat/psychic-prison-break |
| Source | http://www.superflatgames.com/PBBSource.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-18/?action=preview&uid=849 |
Ratings
| Coolness | 6% | 91 |
| Overall | 3.16 | 51 |
| Audio | 3.17 | 20 |
| Community | 2.44 | 105 |
| Fun | 2.29 | 125 |
| Graphics | 3.97 | 12 |
| Humor | 2.16 | 83 |
| Innovation | 3.50 | 33 |
| Theme | 2.38 | 148 |
graphics are excellent but UGH I'M SICK OF FLIXEL/FLASHPUNK WHY OH WHY DON'T PEOPLE JUST LEARN A REAL LANGUAGE (this coming from the guy who made a first person shooter in megazeux)
there's a hint of the theme but it really doesn't seem to come through, plus from what i've played they're not actually weapons, sorry
audio is there and it works
not sure if this really has humour, maybe it's a bit dry, so N/A (1 star is for really awful humour)
overall, this game isn't dreadful, but it's not really that great either
you posted a few screenshots so i can give you that for community, at least you have posts (other than just "i'm starting" and "yay i've finished")
I was really impressed with how well this came together. Very imaginative and surprising, it's a great interpretation of the theme. Love the art style too. Congratulations!
Or maybe there is, and I can't figure it out. Maybe?
Anyway, Doches, It is possible to escape the prison, so it might be worth persevering! A hint is to try and follow the path of a conversation until you see a visible change in the prisoner's appearance, then try a different tack.
It seems that you are able to press 'up' to move your selected topic above the screen (pressing up twice requires pressing down twice to get it back onscreen), and trying to select an offscreen option crashes the game. Perhaps it's an index out of bounds thing?
The controls for the dialog are wonky. Try disabling the button for the first half-second that a new dialog is displayed... that might correct all the problems.
I loved most everything about this little game, including the graphic style and the extensive dialog "tree".
The game is a little removed from the theme, but I'm glad you did your own thing.
Really great atmosphere.
I accidentally missed some of the dialogue because of x skipping it too fast, and it took a while to figure out the start screen.
The ending does feel very rushed though.
Amazing intro screen... lots of innovation going on all over. It looks and moves so beautifully.
GOOD WORK!
I'm not adverse to text-based games, but this one didn't really feel like I was getting anywhere (running through the options always got me back to the place where I started). Eventually I took a scientific approach and tried 1-1-1, then 1-1-2, then 1-1-3, etc, until the dialog actually changed. It would have helped to have some indication of the path to take (causing pain, I take it?).
The art was lovely, but (like GreaseMonkey), I'm not a fan of fake-pixel games. In this case because it made the text hard to read (and that's not good, for a text-centric game).
The music was great, and would have been perfect if it didn't skip every 30 seconds or so.
The length of the game was just about right, I couldn't have taken an awful lot more of the same thing. However, I did want to participate in the conversation with the guard (having just figured out how to make people explode). Perhaps a really simple dialog tree here would be fun.
I couldn't quite decide if it was supposed to be serious or funny. In either case, some of the lines came across a little strangely.
Overall, though, a very nicely implemented game.
It's unfortunate that progressing means redoing the same sections of dialogue until you get the "right" choices, I think that loses some of the immersion.
Nice atmospheric music, although it's a shame that it didnt loop a bit nicer. Overall really good game :)
Also you really should wait for the "x" key to be released before detecting it has been pushed... If I keep it pressed more than one tenth of a second I sometimes miss dialogs. And some "press right" message on the logo screen would help :).
Seems interesting otherwise...