BOMBCRASH by Xander Davis
BOMBCRASH
by Xander Davis - www.xanderdavis.com
FlashBuilder 4 + ActionScript 3.0 + Flixel
This is my first entry in Ludum Dare!
You're an unarmed robot engineer and humanity's only hope from the rampant bomb-bots! Run and dash through the levels of the space station to reach hacking terminals, where you can set groups of robots to self-destruct and turn them against other robots! As you do, don't let them hit you, but lure them to crash into other bots!
Single-player | Top-down action | 2 Tutorial levels + 3 Combat Levels!
Arrows = Movement
Z = Dash
Created from scratch in 48 hours. Had a "blast" doing this! Looking forward to the next Ludum Dare event! :P
by Xander Davis - www.xanderdavis.com
FlashBuilder 4 + ActionScript 3.0 + Flixel
This is my first entry in Ludum Dare!
You're an unarmed robot engineer and humanity's only hope from the rampant bomb-bots! Run and dash through the levels of the space station to reach hacking terminals, where you can set groups of robots to self-destruct and turn them against other robots! As you do, don't let them hit you, but lure them to crash into other bots!
Single-player | Top-down action | 2 Tutorial levels + 3 Combat Levels!
Arrows = Movement
Z = Dash
Created from scratch in 48 hours. Had a "blast" doing this! Looking forward to the next Ludum Dare event! :P
Ratings
| Coolness | 20% | 28 |
| Overall | 3.18 | 48 |
| Audio | 2.81 | 44 |
| Community | 1.19 | 164 |
| Fun | 2.91 | 62 |
| Graphics | 3.88 | 15 |
| Humor | 1.67 | 122 |
| Innovation | 3.09 | 77 |
| Theme | 3.15 | 96 |
Other than that it was very polished, and beating a level was quite satisfying. I like the countdown overlay in particular.
Very polished, and maybe if getting robots to smash into each other was easier then it would really sing as a game :)
Other than that, really solid game, awesome art and a nice take on the theme!
Your game is awesome and complete. Everything ties in amazingly well for a game developed in 48 hours. All the more reason for me to be aggrevated that your journal is empty and the only coverage of your game dev expedition that I can locate is what little is on your Twitter feed!
I really look forward to seeing more of your work. I hope to see you at the next Ludum Dare. And I really hope to get some insight into Xander's 48 hours the next time around.