Atop Mt. Brawlalot by eli
The horde is coming, and boy does it have its collective panties in a collective bunch! Your time on Mt. Brawlalot is coming to a close - or is it? You decide!
Use the grumbling masses against themselves! Grab one and spin it using *state-of-the-art* physics technology!
(***physics technology may not be state-of-the-art, ie. some bugs that I never could iron out entirely. I am probably using HingeJoints in ways they were never meant to be, and I don't mean that as self-flattery.)
Built with Unity, Photoshop, Audacity, FL-studio, and 3ds-max.
Textures based on photos taken Saturday morning, I'll have those up along with the source code soon.
UPDATE: Source finally uploaded successfully!! Source is a mix of photos, textures, sounds, project files ... and a Unity package. Go wild!
Use the grumbling masses against themselves! Grab one and spin it using *state-of-the-art* physics technology!
(***physics technology may not be state-of-the-art, ie. some bugs that I never could iron out entirely. I am probably using HingeJoints in ways they were never meant to be, and I don't mean that as self-flattery.)
Built with Unity, Photoshop, Audacity, FL-studio, and 3ds-max.
Textures based on photos taken Saturday morning, I'll have those up along with the source code soon.
UPDATE: Source finally uploaded successfully!! Source is a mix of photos, textures, sounds, project files ... and a Unity package. Go wild!
Ratings
| Coolness | 36% | 3 |
| Overall | 2.92 | 78 |
| Audio | 3.50 | 9 |
| Community | 3.31 | 50 |
| Fun | 2.68 | 90 |
| Graphics | 2.92 | 81 |
| Humor | 3.48 | 10 |
| Innovation | 2.92 | 95 |
| Theme | 3.28 | 85 |
AClockWorkLemon: Thank you for trying my game! As mentioned, there are numerous problems with the physics. I couldn't get it working properly!!
superflat: Your comment makes me warm and glowy inside!! I didn't mean it to come out that way at all, but I'm so glad that it did. Thank you!
The concept is good too.
AClockWorkLemon already mentioned the controls, so I'll just say that having a way to perform a zelda-style 360 degree slash would have been a lot of fun, if only to see baddies go flying everywhere. :-)
Shame sound doesn't work in wine.
someone: Yarrr I had no way to test Wine =( sorry about that. Not sure I can do much, as it is in Unity. Thanks for trying.
zigs: Thanks =)
The enemies kinda look like red blood cells. What's that about?
good job!
Controls are indeed a bit iffy, but it's fun nonetheless...
I'm not really sure what the chompers are, I just allotted myself 3 minutes to smash at a sphere mesh until it looked decidedly un-spherical. I started setting up bones so the dent worked like a mouth, chompering, but it was frustrating and threatened to take up too much time.
Also, it's perfectly legitimate to have just one chomper on a leash, and use him to bash others.
No, honest.
I couldn't really get the dragging enemies mechanic to work, but maybe that's just me. ;) I did find a good way to stay alive is simply to run around the edge of the mountain in circles - the chompers will either stay far enough behind you to not be a problem, or they'll fall off the mountain!
Overall entertaining, but could use some polish
Nice ingame music though. (Under Wine. I get the privilege to hear your game's sound under Wine. W00t.)