The enemy of my enemy is my heat-seeking missile by pdyxs
In this game, I was trying to play upon the theme of 'enemies as weapons' by questioning exactly who your enemies are, and whose enemies you really want as weapons. The result may be a little more complex than I had time to fully explore in the 48 hours, but was a lot of fun to put together nonetheless.
Oh, and I managed to include ninja robots that summersault out at you from nothingness, and I thought that was cool.
I'm not really sure how this will play as it really is a game that needed playtesting, so I'd be interested to hear how much sense the concept made/what the difficulty curve was like.
Developed using FlashPunk, Pixen and sfxr.
Oh, and I managed to include ninja robots that summersault out at you from nothingness, and I thought that was cool.
I'm not really sure how this will play as it really is a game that needed playtesting, so I'd be interested to hear how much sense the concept made/what the difficulty curve was like.
Developed using FlashPunk, Pixen and sfxr.
| Web | http://paul.sztajer.org/?p=56 |
| Source | http://paul.sztajer.org/src/enemies_src.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-18/?action=preview&uid=2440 |
Ratings
| Coolness | 12% | 62 |
| Overall | 2.87 | 86 |
| Audio | 2.24 | 90 |
| Community | 3.27 | 54 |
| Fun | 2.78 | 79 |
| Graphics | 2.70 | 100 |
| Humor | 2.35 | 71 |
| Innovation | 3.52 | 31 |
| Theme | 2.74 | 128 |
I'm actually looking to do a polish of this and see what I can do with the concept, so I'll definitely be implementing the 'spacebar' suggestion (it never crossed my mind sadly).
Played through to the save half level before I lost interest but there are some nice ideas in there.
It seems that sometimes you can shoot a robot and it will get stuck on the terrain. I've only seen this happen to red or green robots, maybe it can happen to blues as well.
I'm not sure if that fits the theme very well currently. The blue robot aren't even really enemies since they don't attack you.
Unfortunately it looks like on my system (Linux) when a game takes a lot of cpu time (as yours does), it suffers from input lag, which makes the game hard to play. :-/
stqn - in terms of thems, the game asks you to make weapons out of the enemies of your enemies, whether they be friend or foe. The second half of the game really focuses on the web of alliances and how you need to take into account both who your enemies are, but who other peoples' enemies are.
Its a shame the game lagged on your computer - I'm not sure what's going on there (I haven't had any issues myself)
A lot of it seems more like "friends as weapons" but there is some of the other later on I suppose. The combat is a little clunky, so that could use some polish, but it's an otherwise interesting game.