Stop That Hero! by GBGames
That dastardly Hero is at it again!
Create monsters at your towers to try to stop him!
If he liberates your tower, any enemies spawned from it will be destroyed! Also, you can't use the tower anymore!
If he reaches your castle, you lose!
If you can defeat him (and wouldn't you know it, Hero-types always have multiple lives), you get to be comfortably evil once again.
Unfortunately, he'll be able to find weapon upgrades and health strewn about the world, so it won't be easy!
(Secret Pro Tip: If the game is too slow for your tastes, press "F" to speed it up!)
Create monsters at your towers to try to stop him!
If he liberates your tower, any enemies spawned from it will be destroyed! Also, you can't use the tower anymore!
If he reaches your castle, you lose!
If you can defeat him (and wouldn't you know it, Hero-types always have multiple lives), you get to be comfortably evil once again.
Unfortunately, he'll be able to find weapon upgrades and health strewn about the world, so it won't be easy!
(Secret Pro Tip: If the game is too slow for your tastes, press "F" to speed it up!)
ERROR: audio mixer subsystem uninitialized!
No available audio device
terminate called after throwing an instance of 'int'
Aborted
=(
However, the default speed is a bit slow for my taste. I stopped playing my first game after I killed the hero once because I didn't want to wait another 2o minutes to win or lose. :) Then I dug through the source prepared to speed things up myself, and I saw you can press "f" to speed up the game. It looks like you meant to have in game instructions but didn't get to implementing them, so you might want to just let players know ahead of time.
Unfortunately I didn't finish an entry so I can't vote, but great job!
Nice game! But I second melior's comments about it being slow (and about I not knowing it has an accelerator key -_-). Also, I found a kind of dominant strategy: just wait and summon the "30 creature", until you win (this way you kill the hero before he upgrades his sword too).
Enjoyed this quite a bit once I got over the insanely hardness! Then it became insanely easiness. Also I has awesome grammar. Anyways, great game, would love to see it developed. Some more units, more fiendish hero, recapturing, possibly some neutral capture points that can affect how fast (or how slow if the hero gets them) resource gathering is.
Cheers for the A* chat too ;)
Grieve
I like the concept very much, but playing is not as fun as i belive.
The AI movement feels so random, unfair at the begining. But then you learn to move fast and be patient. As I said, it sounds like a good idea, implementation can be improved.
Chears!
Seems there is something odd going on with the A* in that the instant I spawn an enemy to defend my castles it will travel towards the location that the hero was at when the enemy spawned and my monster will walk right past the hero (as the hero goes straight towards the castle) and takes over the castle killing my monster automatically and wasting my resources. It is that bug along with what just seem to be balance issues that are currently making this not as fun as it could be. I think the concept is a solid one and it just needs a bit more in the way of strategy and choice for the player. I'd like a way for my creatures to scavenge for resources while a hero isn't in range and I'd like a way to take back over my castles. Glad you finished this entry up even though you didn't make it in time for the compo.