Robocolosseum by Toeofdoom
You have entered the RoboColosseum's greatest challenge: the never-ending cannon swarm so intent on your destruction they fire their own comrades at you, thus your enemies are weapons that are used by other enemies! Armed with nothing but the ability to create walls, you must destroy as many enemy robots as possible. Bonus points apply for acting the destructo-cannonball yourself! Can you beat the high score?
If you do like this game, the graphics look noticeably better in fullscreen and it's easier to figure out what's going on, so please, go ahead and download it :D
The source is essentially the entire unity project folder, with some bonus raw files for art and music - point unity at it and go
If you do like this game, the graphics look noticeably better in fullscreen and it's easier to figure out what's going on, so please, go ahead and download it :D
The source is essentially the entire unity project folder, with some bonus raw files for art and music - point unity at it and go
Ratings
| Coolness | 20% | 28 |
| Overall | 2.68 | 105 |
| Audio | 2.88 | 37 |
| Community | 3.27 | 54 |
| Fun | 2.08 | 140 |
| Graphics | 3.28 | 61 |
| Humor | 2.00 | 94 |
| Innovation | 2.92 | 95 |
| Theme | 2.83 | 121 |
On my first attempt I thought I had to get the robots to shoot each other. Later on I worked out that I could damage them just by placing walls.
I think maybe the camera should be pulled back so that I can tell what I'm doing, and apart from that maybe a clearer explanation or a video of the game in action.
It sounds like a cool idea, and I love the setting, but I'm at a loss as to what to do :(
I've found that it's easier to tell what's happening in fullscreen mode, but you might be quite right about the camera. I haven't really thought about that. Another part of the problem is that when the robots get fired they "jump" straight to the cannon, not moving smoothly at all.
I found the best strategy was to wall yourself in, and just keep repairing the one(s) that broke. I lasted for ages.
The graphics are cool, but I had to run it in a fairly small window with the quality turned down due to my crappy laptop. I'm sure it looks better fullscreen.
The music was well done. Congratulations getting a complete game finished.
The camera could have been better, though (further back, raised?) - as I found it quite was hard to judge where things are, and maybe the player controls seemed a little slow?