Mind Operated Control Device by EmptyFlash
I kind of just wanted to make an entry, but I ended up getting bored kind of bored with it, and I suck with art, you can actually tell about where I started giving up. The controls are arrow keys to move, space to jump, and control to shoot, and escape to switch focus back to the player. The intended hand layout was for your left little finger to be on left control, middle and right finger to rest on z and x, and index finger on space, with the left hand on the arrow keys. Just to clear things up.
Known bugs: Hitting corners at the right angle and speed will cause you to fly really high up.
Source code may require Flash CS4.
Known bugs: Hitting corners at the right angle and speed will cause you to fly really high up.
Source code may require Flash CS4.
| Web | http://www.mantle-underground.com/MOCD |
| Source | http://www.box.net/shared/rihepyy78v |
| Original URL | https://ludumdare.com/compo/ludum-dare-18/?action=preview&uid=2457 |
Ratings
| Coolness | 0% | 166 |
| Overall | 2.32 | 135 |
| Audio | 1.74 | 119 |
| Community | 1.45 | 151 |
| Fun | 2.21 | 131 |
| Graphics | 1.50 | 166 |
| Humor | 2.27 | 76 |
| Innovation | 3.36 | 47 |
| Theme | 3.32 | 82 |
Anyway, thanks for the input guys.
Nice take on the theme!
I think something like a simple two-frame walk would have done wonders to round-out the look of the game.
Also, I don't get what the others are griping about... space, control, and starting from the beginning when you die all work fine by me, but I'll admit that it *does* bug me that you have a "click to start" in a two-handed keyboard game.
My only major gripe was that you had to play from the start after a single death. This would be fine except some of the level design meant that a non-fatal mistake could make the level unfinishable forcing you to suicide and replay the whole thing. Level 2 was an example of this, if you stepped off the ledge. The final level is another: shooting the enemy on the ledge too soon left you helplessly watching your original character being shot to death by the cannon.
It would have been nice if you actually used those "strange gun physics" more than one time.
Checkerboard pattern with one color being the same as the background color is a bad idea for platforms.