HeadOrb by flashkick
Use the Z and ARROW keys to move.
Collect heads to shoot with and to use as armor.
The game ends when the core gets damaged.
Tools Used:
Languages - AS3 (with the Flixel framework), Perl (used in a lame conversion script)
IDE - FlashDevelop
Graphics - ArtRage, Paint Tool SAI, Photoshop
Sfx - Sfxr
Utilities - lame, building tools, vim
Collect heads to shoot with and to use as armor.
The game ends when the core gets damaged.
Tools Used:
Languages - AS3 (with the Flixel framework), Perl (used in a lame conversion script)
IDE - FlashDevelop
Graphics - ArtRage, Paint Tool SAI, Photoshop
Sfx - Sfxr
Utilities - lame, building tools, vim
Ratings
| Coolness | 15% | 40 |
| Overall | 2.85 | 88 |
| Audio | 2.44 | 70 |
| Community | 1.15 | 166 |
| Fun | 2.65 | 93 |
| Graphics | 3.46 | 43 |
| Humor | 1.95 | 98 |
| Innovation | 2.54 | 131 |
| Theme | 3.46 | 65 |
I feel like the difficulty curve starts really hard and then gets harder. Maybe if it didn't ramp up so early or if it started a little easier.
One quick idea. To help you dodge the bullets more easily, what if when you hold Z, your ship shrinks and when you let go, you resize and shoot out the helmet. What do you think?
Great game!
Art is very good, although from a technical standpoint, the game slowed down when too many enemies were on screen, which detracted from the gameplay experience
It's a bit annoying that the dead enemies and their shots move at such a similar speed (as others have said). Also, the game feels like it really wants background music - even a simple beat would add a lot, I think.
Like others said, ennemies = ammo = health is a great idea. Maybe add some way to dodge the ennemy shots (make them curb, change the speed, shrink the heads...) ?
Otherwise, the audio is good, and the background is lovely :)
Small problem: the screen blinks from time to time as if it wasn't drawn with double buffering (under Linux, might be a video driver or flash problem.)