Constatine Sucks by Cosine
Constatine Sucks is a platformer based on sucking souls, and using their abilities. For example, blue souls let you jump higher, and red souls let you explode (without harming yourself, of course). Features 10 levels of increasing difficulty.
Also, the ZIP contains:
-Game executable
-Game source (GM8 pro required)
-Ending music (.wav)
-Ending music (PXTone source file)
Also, the ZIP contains:
-Game executable
-Game source (GM8 pro required)
-Ending music (.wav)
-Ending music (PXTone source file)
| Windows + Source | http://filesmelt.com/dl/constatine_sucks.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-18/?action=preview&uid=724 |
Ratings
| Coolness | 0% | 166 |
| Overall | 3.05 | 63 |
| Audio | 1.69 | 121 |
| Community | 3.07 | 67 |
| Fun | 3.18 | 44 |
| Graphics | 2.32 | 125 |
| Humor | 2.53 | 59 |
| Innovation | 3.41 | 42 |
| Theme | 3.45 | 68 |
Took me some time to figure out the controls due to the small text on the bottom.
If anyone else is confused: Z switches slots and X collects souls to use.
It was ambitious of you to make a platformer in 48 hours! The collision is a bit glitchy and movement is a bit awkward, but it works. That's pretty impressive.
I think the level design is the best part of the game. You really managed to do a lot with a small number of elements.
I'd love to see a more polished version of this. I don't necessarily think that adding more enemies would be a good idea, I like the simplicity of it.
Oh, by the way, it would be nice if picking up a second soul would automatically place it in a free slot if one is available. Right now it overwrites whatever's in the selected slot. A second minor note is that the up key seems to be unresponsive while I am pressing right. This caused me a lot of trouble when using the green powerup, as the second jump often wouldn't fire.
I quite liked this, thanks for making it :).
As others said, the text could have been larger (even just a simple key list in the entry description would have helped a lot); I had to read the comments to work out what to do!
I did feel it was a bit more enemies as powerups / tools than as weapons, but it's quite fun and I agree that it has potential.
I had trouble downloading through filesmelt.com (kept getting corrupted zip files through Chrome and the site confused wget) but it was worthwhile once I got to play. :D
The only issue I had with the game itself was the ease with which you could accidentally suck up multiple enemies, wiping out the soul in the current slot and forcing you to restart.
However I wouldn't call a double jump powerup a "weapon"...