Conquest by Covenant
It's finally done...
Should work in most Windows machines, although I only tested it with Windows 7 (64-bit)... But all the code is pretty straightforward, and I'm using old libraries (FMod, for example)...
It might require DirectX 9.0 (Feb. Update), you can get it at http://www.microsoft.com/downloads/details.aspx?familyid=0CEF8180-E94A-4F56-B157-5AB8109CB4F5&displaylang=en
It may also require the Visual Studio redistributables, you can get them at http://www.microsoft.com/downloads/details.aspx?FamilyId=32BC1BEE-A3F9-4C13-9C99-220B62A191EE&displaylang=en or http://www.microsoft.com/downloads/details.aspx?FamilyID=9b2da534-3e03-4391-8a4d-074b9f2bc1bf&displaylang=en
Never sure on which it is, to be honest...
Hope you like it, any comments are appreciated!
Should work in most Windows machines, although I only tested it with Windows 7 (64-bit)... But all the code is pretty straightforward, and I'm using old libraries (FMod, for example)...
It might require DirectX 9.0 (Feb. Update), you can get it at http://www.microsoft.com/downloads/details.aspx?familyid=0CEF8180-E94A-4F56-B157-5AB8109CB4F5&displaylang=en
It may also require the Visual Studio redistributables, you can get them at http://www.microsoft.com/downloads/details.aspx?FamilyId=32BC1BEE-A3F9-4C13-9C99-220B62A191EE&displaylang=en or http://www.microsoft.com/downloads/details.aspx?FamilyID=9b2da534-3e03-4391-8a4d-074b9f2bc1bf&displaylang=en
Never sure on which it is, to be honest...
Hope you like it, any comments are appreciated!
| Windows | http://www.shadowcovenant.com/Conquest.rar |
| Source | http://www.shadowcovenant.com/Conquest_Source.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-18/?action=preview&uid=326 |
Ratings
| Coolness | 23% | 20 |
| Overall | 3.79 | 9 |
| Audio | 3.32 | 15 |
| Community | 4.25 | 3 |
| Fun | 3.42 | 22 |
| Graphics | 3.56 | 31 |
| Humor | 2.76 | 40 |
| Innovation | 3.79 | 16 |
| Theme | 4.26 | 4 |
@mpc174: Thanks! Did you manage to finish it? I have tons of ideas for the game, hopefully I'll get to implement them!
@vitae: Thanks :)
This game suffers from a pretty major bug and strategy flaw. There are occasionally invisible gems that drop. I realized this when I saw units moving "under" the grass tile, but never through that tile. Then I discovered that they will never pass though a gem, invisible or not. So by not collecting gems you actually have the option to block everyone off and just wait them out. Too easy.
Suggestion, gems from fallen enemies are dropped to some sort of inventory on the bottom of the screen. Keep the board clear.
The invisible gems bug is very weird... It seems to me that it's not invisible at all, but it has selected an invalid gem and the image that appears is the grass tile (that would make it impossible to grab aswell)...
I'll take a look at it when I review the game... Got 4 pages of my notebook full of ideas of stuff that would be cool...
But really like the inventory thing, could be expanded to lots of cool stuff... :)
Good, solid gameplay. Sometimes seemed a bit slow though.
I found it very easy to win through leaving the fallen gems out, but I still played through to the end because I wanted to see the twist! Good fun.
My controlled enemies aren't very intelligent. A lot of times they just sit around where there's no action.
If I manage to block all entrances with gems, then I shouldn't have to wait out the rest of the time, because I've won.
At one point I lost, and the losing cinematic showed the enemies with the wrong colored ring.
It crashed when I won a level that had lots of enemies on the screen.
1) The AI in general is quite poor... Been thinking on a way to improve it without cheating, and I've had some ideas, maybe in the future
2) Yeah, since that was a behavior I wanted to remove in the future, I didn't bother checking for that condition
3) The ring shown in the cinematic is always the same color, didn't change it according to the level
4) Got to try that... Usually when I lost it was with lots of enemies, and I didn't have a crash, but I developed the game in Debug mode, which might have made me lose some bugs your guys caught (like the invisible gems thing)
I might try it again later with more time, but it just takes too long to play for my quick LD18 rating round.