Psi Keepers by XMunkki
Introduction
------------
In PSI keepers you control a special PSI powered unit with the arrow keys
(or WASD). There will be many suicide bombers trying to run into you and
kill you. Move out of their way and target them with the mouse. Once
targeted, press and hold the left mouse button down to assume control of
one of the bombers. The bomber moves to where the mouse cursor is, so
move the bomber against another bomber, so they both explode. Try to
survive as long as possible
Requirements
------------
Windows XP/Vista/7
.NET Framework 3.5
Credits
-------
Done by Jere "XMunkki" Sanisalo
Visual Studio 2010 C# Express was used to make this production.
DrPetter's 'sfxr' utility was used to create the sound files.
Licenced under the GPLv2.
------------
In PSI keepers you control a special PSI powered unit with the arrow keys
(or WASD). There will be many suicide bombers trying to run into you and
kill you. Move out of their way and target them with the mouse. Once
targeted, press and hold the left mouse button down to assume control of
one of the bombers. The bomber moves to where the mouse cursor is, so
move the bomber against another bomber, so they both explode. Try to
survive as long as possible
Requirements
------------
Windows XP/Vista/7
.NET Framework 3.5
Credits
-------
Done by Jere "XMunkki" Sanisalo
Visual Studio 2010 C# Express was used to make this production.
DrPetter's 'sfxr' utility was used to create the sound files.
Licenced under the GPLv2.
Ratings
| Coolness | 0% | 166 |
| Overall | 3.23 | 42 |
| Audio | 2.29 | 85 |
| Community | 2.43 | 107 |
| Fun | 3.41 | 25 |
| Graphics | 3.00 | 74 |
| Humor | 1.42 | 145 |
| Innovation | 3.14 | 69 |
| Theme | 4.05 | 13 |
However, the game sits well with the theme, and the graphics were nice. Well done!
Only thing I will pick on is the sfx were slightly annoying, but still bearable.
I'm not sure I got the strategy element of it though, and I felt it could do with more variation too. Maybe some more enemy types, or some power-ups, or some way to chain combos together. But what you already have is already good solid and polished fun. Nice stuff!!
Oh, and I like the way there's a special effect when we get a game over, that's a nice touch.
I wonder if I missed something on the strategy front- I messed around a bit, but I never could get any multiple kills or chain reactions or anything. It seems that each controlled bomber can only take out exactly one target. Am I missing something?
Good use of the theme, but the game-play was very limited. Could have done with obstacles, perhaps, to make the map a bit less open. As people have said, catching multiple bombers in the explosions would have helped a lot.
The lighting effect, though simple, did add something to the game. I felt I was being chased by villagers with pitchforks and burning brands!
Good tho, well done.