HypnoFruit (TD) by Alan Lynn
This is my first ever entry to Ludum Dare! HypnoFruit is a tower defense game, where your use captured creeps as towers. To use a creep as a tower you must first defeat it, then feed it enough hypnofruit.
I didn�t have as much time as I wanted to, so the graphics are horrible, and there are only two barely tested levels. I did manage to get a few sound effects in before I ran out of time. Overall, I had a pretty good experience, without any serious setbacks.
I didn�t have as much time as I wanted to, so the graphics are horrible, and there are only two barely tested levels. I did manage to get a few sound effects in before I ran out of time. Overall, I had a pretty good experience, without any serious setbacks.
Ratings
| Coolness | 27% | 3 |
| Overall | 2.50 | 122 |
| Audio | 1.87 | 115 |
| Community | 2.25 | 120 |
| Fun | 2.87 | 67 |
| Graphics | 2.06 | 144 |
| Humor | 2.10 | 89 |
| Innovation | 3.25 | 56 |
| Theme | 3.94 | 23 |
Anyway, you should consider expanding this after the compo. It was fun!
I'll give it a try sometime after I've rebooted into Windows.
The Help screen could use some pictures. I didn't want to read it and so it took me a moment to figure out the game by myself. I never quite understood what function there was in planting apples on the ground. The trees are income and the roaches are turrets, but what are the apples for other than cash?
The boss getting pushed off before you can use it is definitely a problem. I'll probably put the bosses in a separate section, so they never get pushed off.
I generally prefer to use tutorial levels to introduce players to a game, as opposed to a help screen. Unfortunately, I didn't have enough time to make them.
You can put apples on the ground to lure creeps to a certain spot. But now that I think about it, with the way my game currently works, there's no benefit in using an apple as a lure instead of using a tree as a lure. I'll either make a different use for dropping apples, or remove it.
But first I have a few questions about my ratings, if anyone cares to answer them.
1. Why did I get such a low audio score? By my logic, putting any sounds at all into your game is worth at least a two, unless the sounds are bad enough that they detract from the game.
2. How did I get higher than 1 for humor? I didn't make any intentional attempt at humor. Is there something about it that's accidentally funny?