Enemies, (Such) as Weapons. by zlash

[raw]
made by zlash for LD18 (COMPO)
The idea is simple.
Your weapons are your enemies!
As you pilot the ship across the space with one hand, you must fight against the monsters inside your ship in minigames with your other hand.

WARNING: A LOT OF IMAGINATION IS NEEDED, AS THE GRAPHICS ARE ONLY ABSTRACT SHAPES, AND KEY PLOT POINTS AND EXPLANATIONS MAY BE MISSING!

Ratings

Coolness 1% 148
Overall 2.09 149
Audio 1.00 149
Community 2.92 73
Fun 1.86 152
Graphics 1.45 168
Humor 2.29 75
Innovation 2.86 102
Theme 1.76 160

Feedback

Redbone
22. Aug 2010 · 20:08 UTC
Quite challenging! I'm not one that's good at multitasking. The story is also pretty entertaining, despite being so long.
Notch
23. Aug 2010 · 02:07 UTC
That is a LOT of dialogue!
Doches
23. Aug 2010 · 04:29 UTC
So punishing! I'm all for difficulty, but it'd be nice if A) I could take one or two hits before I died and B) I could restart the game (post-novel-length-dialogue) without reloading the page.
madpew
23. Aug 2010 · 12:34 UTC
wow it's really hard, didn't last longer than ~10 seconds :D
good idea, although better graphics wouldn't hurt.
ExciteMike
24. Aug 2010 · 15:17 UTC
I screwed up basically right away after the extremely lengthy dialogue that I don't think I can stand to go through again :(
KilledByAPixel
25. Aug 2010 · 18:46 UTC
You seriously need to edit your dialogue, I felt like I was playing Metal Gear Solid!
Switchbreak
25. Aug 2010 · 20:36 UTC
Argh, those minigames are punishing. And I hate to say it but the writing in the opening got on my nerves quite a bit. Especially when I tab through all of it only to last 2 seconds in the game itself.

Still, high marks for the idea.
Spooner
28. Aug 2010 · 06:33 UTC
Nice that there is an intro; bad that it goes on (and on). Thankfully I could skip it.

I barely had time to work out what the two concurrent games were before I died. I can't imagine anyone could come to those games completely blind and succeed, even if they only had to play one at once! Remember that with games like this, other players don't have the deep understanding of how they work on first glance, that you, as the game developer, have. Maybe I'm just getting old...

I'd be curious whether a pat-your-head-while-rubbing-your-belly game like this could be made to work. The mini-games could actually be even more simple (trivial even), I think, and it would still work as a test of multi-tasking and coordination.
someone
28. Aug 2010 · 14:56 UTC
The ridiculously long dialogue was entertaining, though I died before I had a chance to figure out what the game even was.
mwest
29. Aug 2010 · 13:24 UTC
The long dialogue was quite funny - just got a bit long...

Tried to play 3 times, just kept on dying to fast to really figure out what's going on... interesting idea though!
Dan C
05. Sep 2010 · 18:26 UTC
I spent quite a lot of time on this, but in the end I just couldn't make head nor tail of it. Sorry.

I worked out how most of the minigames worked, but almost all seemed to behave inconsistently. This is probably because I was missing important plot points that -- as you say -- lack explanation :).

The game would have been better without the dialogue. I'm all for humour, but I'm sorry to say I didn't detect any. The dialogue also did not help me understand the game at all. For me it was just an annoyance between pressing F5 and trying to figure out what was going on.

I hope you'll try again at future Dares. Next time I'd recommend trying to get one idea working before you add complexity :).