Enemies, (Such) as Weapons. by zlash
The idea is simple.
Your weapons are your enemies!
As you pilot the ship across the space with one hand, you must fight against the monsters inside your ship in minigames with your other hand.
WARNING: A LOT OF IMAGINATION IS NEEDED, AS THE GRAPHICS ARE ONLY ABSTRACT SHAPES, AND KEY PLOT POINTS AND EXPLANATIONS MAY BE MISSING!
Your weapons are your enemies!
As you pilot the ship across the space with one hand, you must fight against the monsters inside your ship in minigames with your other hand.
WARNING: A LOT OF IMAGINATION IS NEEDED, AS THE GRAPHICS ARE ONLY ABSTRACT SHAPES, AND KEY PLOT POINTS AND EXPLANATIONS MAY BE MISSING!
Ratings
| Coolness | 1% | 148 |
| Overall | 2.09 | 149 |
| Audio | 1.00 | 149 |
| Community | 2.92 | 73 |
| Fun | 1.86 | 152 |
| Graphics | 1.45 | 168 |
| Humor | 2.29 | 75 |
| Innovation | 2.86 | 102 |
| Theme | 1.76 | 160 |
good idea, although better graphics wouldn't hurt.
Still, high marks for the idea.
I barely had time to work out what the two concurrent games were before I died. I can't imagine anyone could come to those games completely blind and succeed, even if they only had to play one at once! Remember that with games like this, other players don't have the deep understanding of how they work on first glance, that you, as the game developer, have. Maybe I'm just getting old...
I'd be curious whether a pat-your-head-while-rubbing-your-belly game like this could be made to work. The mini-games could actually be even more simple (trivial even), I think, and it would still work as a test of multi-tasking and coordination.
Tried to play 3 times, just kept on dying to fast to really figure out what's going on... interesting idea though!
I worked out how most of the minigames worked, but almost all seemed to behave inconsistently. This is probably because I was missing important plot points that -- as you say -- lack explanation :).
The game would have been better without the dialogue. I'm all for humour, but I'm sorry to say I didn't detect any. The dialogue also did not help me understand the game at all. For me it was just an annoyance between pressing F5 and trying to figure out what was going on.
I hope you'll try again at future Dares. Next time I'd recommend trying to get one idea working before you add complexity :).