Bouncing Bellyfloppers by Entar

[raw]
made by Entar for LD18 (COMPO)
This...

is...

Bouncing Bellyfloppers! Your mission is to constantly relocate our Mark IV Velocity Reversal Devices (or VRD's) in order to reflect the fat bellyflopping dudes that threaten to level our base of operations! The helicopters will come faster over time, so you may need to get creative...

Left click to select a trampoline, and then again to place it.

Have fun, and be sure to post your final wave and high score!

(Note: If this does not run for you on Windows, you may need the redistributable runtime. Try it and see!)

Ratings

Coolness 11% 64
Overall 3.24 41
Audio 3.05 28
Community 3.20 61
Fun 3.23 41
Graphics 2.95 79
Humor 2.61 49
Innovation 2.95 92
Theme 3.27 86

Feedback

droqen
22. Aug 2010 · 21:55 UTC
That was pretty fun! Good at making me feel like I'm doing something incredibly slick when all I'm really doing is moving trampolines around :D
Covenant
23. Aug 2010 · 07:42 UTC
Very good... I'd do it a bit slower and add angles to the trampolines, for that extra difficulty... :)
Jonathan Whiting
24. Aug 2010 · 23:38 UTC
4710.

An good variant on a missile command style game. The early game was a bit slow, but once the helicopters really started rolling in it got pretty great. The spring sfx was great.

Did feel like a bit of sideways velocity on the bellyfloppers would have added a lot of gameplay depth. Even more so if it was aimable.
zdanielz
25. Aug 2010 · 00:54 UTC
That was fun!
Nice game, nice use of the theme, nice graphics and annoying music. :-) Liked it very much.

got 5648 points, wave #21 or something :-)
Surrealix
25. Aug 2010 · 02:41 UTC
I'm afraid it doesn't work for me, all I get is a white screen.

Does it use non-power-of-two textures? They don't work on my graphics card (Intel 915GM on a Thinkpad). I've seen this problem with SDL_Image/OpenGL before. Pity, the other comments made the game seem promising.
Spunkmeyer
30. Aug 2010 · 12:13 UTC
6272 points at wave 24 :-) nice game!
Basic
01. Sep 2010 · 08:09 UTC
hehe, that was cool, loved the sound effects. felt I had to many trampolines at times :) but that soon wore off
pekuja
06. Sep 2010 · 10:52 UTC
Scored 7240. Was pretty fun. I kinda wish I could drag the trampolines around instead of insta-dropping them at locations. Of course then it might be too easy to just keep moving one trampoline, but maybe you could make the trampolines collide with each other or just make it slow or something. That way you could really get a feeling of trying to drag a trampoline into place in time, just barely reaching it.