Andrew The Angry Salmon by T8000
Andrew The Angry Salmon is a puzzle platformer. Adrew shoots rockets with his dual bazookas. Aim your rockets to nuclear Jellos to explode the wobblers so sky high.
Use arrows to move and jump, X will shoot and R will reset the map. I tried to compose some tracks for the game but they came out so horrible that i didn't want to implement them. :S
Use arrows to move and jump, X will shoot and R will reset the map. I tried to compose some tracks for the game but they came out so horrible that i didn't want to implement them. :S
Ratings
| Coolness | 6% | 91 |
| Overall | 3.42 | 24 |
| Audio | 2.81 | 44 |
| Community | 3.33 | 48 |
| Fun | 3.42 | 22 |
| Graphics | 4.58 | 2 |
| Humor | 3.13 | 20 |
| Innovation | 2.89 | 99 |
| Theme | 1.89 | 157 |
Thores: Thanks! Yeah i sould have made some more challenging maps in the end. :E
But seriously, port it to flash and stick it on Kongregate. Certainly a game I'd recommend to others.
Tenjou, ill probably port the game for android phones if i've got enough time. :o
Nice sound, would have liked to hear your music =)
I would be very interested to know.
Oh yeah for the music i need to learn a tracker composer program for the next ludum compo to make some neat chip beats. :P
For some reason the squares don't always fall straight down. Also, since you can move while they're moving, it's possible to walk under a falling one and get stuck.
I like the fish graphic (though why does he shoot such a big rocket?), and I think you've got a pretty good idea going here.
"For some reason the squares don't always fall straight down. Also, since you can move while they're moving, it's possible to walk under a falling one and get stuck." Yeah those are the very annoying bugs in the game. They're due my bad "coding".
Oh the rocket thing it was supposed to be like that. :)
Plenty of levels, considering the time limit, but keep to the turn-based (you can't move/fire while the game is resolving effects) rather than real-time puzzles.
The levels got a bit repetitive and boring for me towards the end and I also got stuck in blocks that didn't fall straight down a few times - forcing a R.
Having to set off a big bomb to win reminded me of Carmageddon TDR 2000 :P!
mwest, yeah i think i slightly missed the theme with the game. Yeah the bugs were quite annoying. :E