Quest for the Four Altars! by Staggy
The source code is included within the ZIP file.
Due to work and other commitments, I have no choice but to submit this early with several consequences; no background music, and gameplay that is more simplistic than I would have liked.
Find the four altars hidden in the world; once you find all four you win!
Due to work and other commitments, I have no choice but to submit this early with several consequences; no background music, and gameplay that is more simplistic than I would have liked.
Find the four altars hidden in the world; once you find all four you win!
| Windows | http://dl.dropbox.com/u/50837/Qft4A.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-19/?action=preview&uid=1886 |
Ratings
| Coolness | 0% | 201 |
| Overall | 2.67 | 143 |
| Audio | 2.54 | 104 |
| Community | 3.00 | 91 |
| Fun | 2.80 | 105 |
| Graphics | 2.33 | 186 |
| Humor | 1.86 | 156 |
| Innovation | 1.67 | 229 |
| Theme | 3.53 | 52 |
Devenger: Not sure what you mean. You can get away from the right-most altar by just going through the tunnels? Try opening up the "Res" folder and looking at "World.png" at a large magnification - that should give you a full map of the world.
Platform engine was a bit buggy (shoved me into a wall once; forced me to restart) but I actually think that's a plus as it lets you fly across the map rather fluidly and quickly.
I didn't realize that those things were altars; was looking for a collectible item or something. Didn't realize I'd already won. Might have been better to have some visual signifier for that, but in 14 hours I understand that's not very practical.
Lastly, is that Ronald McDonald?
The collision detection was a bit buggy but otherwise the controls were good. If the game had enemies or something then it would have been better for the movement to be slower, but since all you did was explore then it was probably ok to have fast movement. The ramp-jumping (possibly unintentional?) was kinda cool and could have been made into something interesting.
The sound effect for swimming was quite annoying. :)
Negative side is that I can't quite see how you can fail in this game..
It would be nice if the altars would be visibly different from the common ground tiles.