Alien Antiquarian invades Human Party by chriiis88

[raw]
made by chriiis88 for LD35 (COMPO)
### ABOUT

You play an alien dressed as human. Your goal is to invade the house party
and collect all necessary items. Some items can only be accessed by certain
people. Good thing then, that you have a shape shifting device. But be careful
that other party guests don't see you using it!

Made with the Godot game engine, boscaceoil, as3sfxr, gimp.

### CONTROLS
Use arrow keys/d-pad in the menu!
For other controls see ingame manual (or screenshot above).

### WEB VERSION (1.0)

I had a bit of trouble getting it to work. The blue
background still doesn't work for whatever reason and the performance is quite
bad (only tested in Firefox). Also the Godot web exporter does not seem to recognize
certain keys. Therefore you'll have to use mouse and keyboard...
The Web version will not get updated again, due to all the bugs mentioned
before. So please download the game if you can.

### CHANGELOG
Version 1.1:
- Added music (thanks to batmanasb for the help)
- Fixed unfair AI direction changes
- Since many of you did not like the different pixel sizes, I replaced the image of the house, the targets and the hud
- Added waitress
- Added flowers, cocktail and shampoo targets

Version 1.0:
- Improved visibility for message after all targets have been collected or
the player failed
- Better visual explanation of characters and items in manual

Ratings

Coolness 57% 3
Overall 2.83 762
Fun 2.93 603
Graphics 2.72 622
Humor 2.69 299
Innovation 3.00 527
Theme 3.62 303

Feedback

Kiwiboi
18. Apr 2016 · 16:17 UTC
Cool concept! Cute graphics and I like the shapeshift animation :) Some party music would've been sweet for sure, hope you can figure that out.
Cheers!
madalaski
18. Apr 2016 · 16:32 UTC
Fun, quirky with good graphics but could do without the mixture of resolutions.
ViliX64
18. Apr 2016 · 16:39 UTC
Cute programmer art. :)
Elemental Zeal Games Studios
18. Apr 2016 · 16:41 UTC
Neat idea, has potential!
LevelUpJordan
20. Apr 2016 · 08:51 UTC
I'm just echoing other people's comments but I really like the shapeshifting animation. The huge variety in detail in the art is pretty offputting though, which is a shame.
batmanasb
21. Apr 2016 · 08:32 UTC
It took me a while to figure out that "q" was for going up stairs. But after that, it was a nice game. A little short, some more levels would have made to so much more awesome! But the stealth aspect reminds me of the game Party Hard, which I definitely recommend if you like this kind of game.

Also, dido on the shapeshifting animation! It's hilarious! And the first time I did it, I got spooked by how it killed the human... didn't intend to kill them when I tried copying their shape from behind.
josefnpat
21. Apr 2016 · 10:20 UTC
I like the hand-drawn graphics - some of the pixel mixing was add! Nice job!
zhagsenkk
21. Apr 2016 · 11:08 UTC
I love this idea!
marod
23. Apr 2016 · 09:00 UTC
Nice game!
Skruffye
24. Apr 2016 · 16:10 UTC
I like it! Funny concept and a nice take on the theme. The graphics were very smooth and, after I worked out what I was supposed to be doing, the gameplay was quite fun too!

(Oh, also, I left a reply to your comment on my page. I don't think running the game through WINE should have caused any problems, but you never know! (Also, sorry for missing an "i" out of your name in my reply! ><))
lumscum
29. Apr 2016 · 16:39 UTC
Cool idea! I think there should be a better way to let the player know that certain areas are out-of-bounds until they take the form of a certain person! I was really confused when an invisible barrier to prevented me from going into a certain room until I took on the form of the right person.
trulyvile
29. Apr 2016 · 16:55 UTC
Cute, quirky, simple... it reminded me of some 80's films like Body Snatchers and Society, haha. It was pretty fun to play but sometimes the goal/rules seemed unclear. I was sort of confused by the game over conditions. Maybe you could've spelled it out a little more in the tutorial or in the level itself?

Also I think showing which items were exclusive to which people on the gameplay screen itself would go a long way. The sprites were so simple that I found myself forgetting who was who, and which item was exclusive to them.