-Volatile- by True Valhalla
Volatile
This is an experimental real time strategy game developed in 48 hours for my first Ludum Dare.
It's a little rough around the edges, and I didn't get to play test it too extensively, so feel free to give it a go!
The code is very rushed and lazy, and I had to cheat a little on the AI to make it in time.
There are 2 available options, a version with music and a version without. The version without music is the Ludum Dare entry, because the music in the "full version" was created by other developers and thus is ineligible for the competition. So please download whichever you'd prefer, and rate N/A for music.
Enjoy! Feedback welcome =)
Reviewed at Game Maker Blog:
http://gamemakerblog.com/2010/12/23/game-review-volatile-matthew-bowden/
This is an experimental real time strategy game developed in 48 hours for my first Ludum Dare.
It's a little rough around the edges, and I didn't get to play test it too extensively, so feel free to give it a go!
The code is very rushed and lazy, and I had to cheat a little on the AI to make it in time.
There are 2 available options, a version with music and a version without. The version without music is the Ludum Dare entry, because the music in the "full version" was created by other developers and thus is ineligible for the competition. So please download whichever you'd prefer, and rate N/A for music.
Enjoy! Feedback welcome =)
Reviewed at Game Maker Blog:
http://gamemakerblog.com/2010/12/23/game-review-volatile-matthew-bowden/
| Windows | http://www.volatileproductions.com |
| Source | http://www.volatileproductions.com/uploads/4/4/5/1/4451977/source.gmk |
| Original URL | https://ludumdare.com/compo/ludum-dare-19/?action=preview&uid=2063 |
Ratings
| Coolness | 1% | 181 |
| Overall | 3.52 | 34 |
| Audio | 2.00 | 138 |
| Community | 3.81 | 27 |
| Fun | 3.36 | 48 |
| Graphics | 4.08 | 6 |
| Humor | 1.54 | 197 |
| Innovation | 3.32 | 52 |
| Theme | 2.68 | 167 |
Great presentation, music (<-- THIS), and graphics. Don't understand how you do this so fast.
I spent 39 out of the 48 hours working on this =)
I'm glad you loved the music and graphics!
Um, I'll have to upload a version with no music tomorrow...
And thank you.
At first I was a bit confused about what to do and I'm still not sure why you should bother to discover, because you can see your enemies from the start and I found nothing else out there.
But overall it felt smooth and I think the AI does it's job well ;-) Very nice!
I haven't removed the music yet, as I'm not at my PC until tomorrow, so I'm not sure why it didn't work. But that's OK. You can manually open to audio files if you want to hear it though ;D
I was hoping to add a tutorial but didn't have time; I wanted to highlight that unlocking cells acts as a resource production multiplier.
Thanks for playing!
I have also now uploaded 2 separate versions, with and without music.
Quite a jar to see the default graphics of the message box.. everything else was looking really great!
Seems feature complete. It takes quite a bit of time to get built up but I got squished by taking on two AIs at the same time.
PS: The green on your download page is making my eyes bleed ;)
The UI has a lot of features, as do the technicalities, but I feel like I didn't get to add enough features to the gameplay itself.
@PS, I might need to reconsider my site design (it's extremely new)...but I like it lol xD
Thanks for the feedback.
By the way, this Ludum Dare version of Volatile was featured on Game Maker Blog @ http://gamemakerblog.com/2010/12/23/game-review-volatile-matthew-bowden/