The Legend of Akata by philomory
A Zelda-esque 2D adventure game. Fight slimes, explore the world, find the 9 Keys of Akata, and 'bring to peace'. Alas, the ending leaves much to be desired - there was supposed to be much more plot.
Controls are simple, arrow keys move, Z attacks, P pauses. Enemies will often drop hearts (which restore health) or coins (which do nothing, but are very shiny) when defeated.
Created in Ruby using Gosu and Chingu, with sfxr for sound and Autotracker-C for music. Graphics done in Pixen, except the title screen, which was made in Photoshop. A big thanks to Ippa, not just for creating Chingu, but also for kindly packaging up an .exe for me.
(Note: to run from source, have ruby 1.9.2, then
* gem install chingu
* ruby LD19.rb
(Also, our submission system seems to dislike Umlauts. Who knew?)
Controls are simple, arrow keys move, Z attacks, P pauses. Enemies will often drop hearts (which restore health) or coins (which do nothing, but are very shiny) when defeated.
Created in Ruby using Gosu and Chingu, with sfxr for sound and Autotracker-C for music. Graphics done in Pixen, except the title screen, which was made in Photoshop. A big thanks to Ippa, not just for creating Chingu, but also for kindly packaging up an .exe for me.
(Note: to run from source, have ruby 1.9.2, then
* gem install chingu
* ruby LD19.rb
(Also, our submission system seems to dislike Umlauts. Who knew?)
Ratings
| Coolness | 17% | 31 |
| Overall | 2.92 | 112 |
| Audio | 3.33 | 37 |
| Community | 1.50 | 212 |
| Fun | 3.00 | 72 |
| Graphics | 2.33 | 186 |
| Humor | 2.50 | 83 |
| Innovation | 1.58 | 232 |
| Theme | 2.83 | 152 |
The combat felt pretty flat, I think doing something as simple as adding hit and death animations would have made it a lot more interesting. And of course other types of enemies which behave in new ways would be nice, but I imagine you had that in mind and simply didn't have time to execute all your ideas.
I'm impressed with how much you got done within the time limit, congratulations on getting this far!
Just wanted to add - I added a windows downloadable version for my game. I don't know if it will solve your texture display problem, though.
Nice little game, obviously not at all innovative, but fun. And that's where the cake is at.
One tiny bug: When I die, hitting Enter doesn't restart. I have to kill the app and run again.