The Legend of Akata by philomory

[raw]
made by philomory for LD19 (COMPO)
A Zelda-esque 2D adventure game. Fight slimes, explore the world, find the 9 Keys of Akata, and 'bring to peace'. Alas, the ending leaves much to be desired - there was supposed to be much more plot.

Controls are simple, arrow keys move, Z attacks, P pauses. Enemies will often drop hearts (which restore health) or coins (which do nothing, but are very shiny) when defeated.

Created in Ruby using Gosu and Chingu, with sfxr for sound and Autotracker-C for music. Graphics done in Pixen, except the title screen, which was made in Photoshop. A big thanks to Ippa, not just for creating Chingu, but also for kindly packaging up an .exe for me.

(Note: to run from source, have ruby 1.9.2, then
* gem install chingu
* ruby LD19.rb

(Also, our submission system seems to dislike Umlauts. Who knew?)

Ratings

Coolness 17% 31
Overall 2.92 112
Audio 3.33 37
Community 1.50 212
Fun 3.00 72
Graphics 2.33 186
Humor 2.50 83
Innovation 1.58 232
Theme 2.83 152

Feedback

Endurion
20. Dec 2010 · 19:25 UTC
Waiting for the Windows package
Dark Acre Jack
21. Dec 2010 · 05:17 UTC
Congrats on submitting!
Sparky
22. Dec 2010 · 01:51 UTC
The scope is pretty ambitious given the time limit! It was pretty ballsy to take on something this large.

The combat felt pretty flat, I think doing something as simple as adding hit and death animations would have made it a lot more interesting. And of course other types of enemies which behave in new ways would be nice, but I imagine you had that in mind and simply didn't have time to execute all your ideas.

I'm impressed with how much you got done within the time limit, congratulations on getting this far!
kurtwaldowski
22. Dec 2010 · 06:19 UTC
I was impressed with how much was done (with the time constraint) The combat was a bit odd, and somewhat frustrating though. Overall it was pretty good, although a bit redundant. Cheers.
localcoder
26. Dec 2010 · 05:18 UTC
While this is obviously unfinished, I enjoyed roaming around killing slimes and exploring the caves. The music feels good and adds a lot to the game.
Benjamin
26. Dec 2010 · 19:50 UTC
I like it, and the fighting part is ok for me. The size of the world is perfect for a 48h game, so you were able to have a very correct ending for your game. Congratulation :)
Mirroar
29. Dec 2010 · 01:38 UTC
Very decent game, I liked it. Reminiscent of Zelda, certainly, even in the title.
Just wanted to add - I added a windows downloadable version for my game. I don't know if it will solve your texture display problem, though.
Endurion
30. Dec 2010 · 10:51 UTC
Thanks for the Windows build!
Nice little game, obviously not at all innovative, but fun. And that's where the cake is at.
Martoon
10. Jan 2011 · 20:27 UTC
Nicely done! Very ambitious project.
One tiny bug: When I die, hitting Enter doesn't restart. I have to kill the app and run again.
spilth
02. Apr 2012 · 02:46 UTC
How did you package up the Mac version?