Light Source by flashkick

[raw]
made by flashkick for LD19 (COMPO)
Objective:
Reach the exit to win.

Instructions:
Use the ARROW keys or WASD keys to move.
Use Z or SPACE to brighten up the room.

Ratings

Coolness 5% 105
Overall 2.96 98
Audio 2.55 102
Community 1.50 212
Fun 2.65 130
Graphics 2.70 137
Humor 1.83 161
Innovation 3.52 42
Theme 3.52 56

Feedback

FireSlash
20. Dec 2010 · 03:59 UTC
Has a lot of potential... resetting back to the beginning when you hit a wall is pretty harsh though.
acidninja
20. Dec 2010 · 04:17 UTC
It's a frustrator for sure, but that's OK with me. Everyone needs to rage a little from time to time.
Sos
20. Dec 2010 · 20:47 UTC
Hard. I love crashing against the wall tho.
Tom 7
21. Dec 2010 · 05:24 UTC
Hah, I was assigned to rate your game. First thing I noticed: It uses my font "Action Jackson" on the title screen! :)

This is a good concept for a game. I like the effect of firing the flash bulb, and it was instantly recognizable what to do. The maze is actually pretty hard, defeating my instincts about where the exit would be, several times.
I won! After practicing the early part of the maze, I was able to navigate between the batteries with only maybe 2 flashes each. Definitely room for a 'hard' mode.
Grungi Ankhfire
21. Dec 2010 · 21:42 UTC
Nice, finished it pretty fast, after some frustration, but just the right amount of challenge. Could have use levels with a steady progression in difficulty. But overall a very nice way to spend a couple of minutes.
Fififox
21. Dec 2010 · 22:50 UTC
The concept is really interesting, the graphics look oldschool, overall a good game, although it's really hard to succeed... I cannot access your "journal", so put n/a in "community".
Breakdance McFunkypants
22. Dec 2010 · 01:03 UTC
Overall, just great! The light stays on just long enough to make it entirely possible to get to the next battery. Not sure what teh goal was, apart from exploring deeper and deeper into the maze. Is there an exist? Powerups other than batteries? Who knows. Great work! I'd love each battery to be a "save point".
kurtwaldowski
22. Dec 2010 · 06:34 UTC
Wow really neat concept. I liked it a lot! It was amazing to me how hard it was to mentally note where the boundaries were just seconds after they disappeared! Sometimes I would creep around and activate a flash bulb and see myself just a few pixels away from death xD
Squax
22. Dec 2010 · 12:29 UTC
Nice! Hard, but nice! Would be cool if you had some sort of checkpoint system in place, to make death less painful. But that's just me being whiny cause I died a lot ^^
Starspell
22. Dec 2010 · 16:31 UTC
More instructions would be nice i.e. that the burners replenish your light source.

The audio was really annoying and the controls are very flaky. You keep on moving after releasing the button and that combined with strange level design means that you hits walls which you knew were there. I expect this was supposed to be a grid like game put the levels and movement really don' reflect that.

As a game concept I think it's a nice idea however I don't think this execution is right. I also second everyone else saying that the last burner/battery you get to should be your next spawn point - especially since you don't know which way is the correct direction.
AClockWorkLemon
23. Dec 2010 · 00:09 UTC
Nice concept, and quite hard to.
God job
wizbane
23. Dec 2010 · 21:28 UTC
I'd change the wall collision, or at least make them look dangerous, like spikes etc. And the controls could be less slippery, If you improved those couple things and added a bit more gradual difficulty curve, I think you'd have a real solid game!
Endurion
31. Dec 2010 · 15:05 UTC
Pretty neat game, albeit damn unforgiving.
Resetting to the start is pretty frustrating, esp. with the rather floaty control. Still managed to beat it.
One or two checkpoints would help along nicely.